OpenSubdiv/opensubdiv/osd/d3d11KernelBundle.h
2013-03-08 08:57:42 -08:00

169 lines
6.7 KiB
C++

//
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//
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// any additions or changes to the software.
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#ifndef OSD_D3D11_COMPUTE_KERNEL_BUNDLE_H
#define OSD_D3D11_COMPUTE_KERNEL_BUNDLE_H
#include "../version.h"
#include "../osd/nonCopyable.h"
struct ID3D11Buffer;
struct ID3D11ClassInstance;
struct ID3D11ClassLinkage;
struct ID3D11ComputeShader;
struct ID3D11DeviceContext;
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
class OsdD3D11ComputeKernelBundle
: OsdNonCopyable<OsdD3D11ComputeKernelBundle> {
public:
OsdD3D11ComputeKernelBundle(ID3D11DeviceContext *deviceContext);
~OsdD3D11ComputeKernelBundle();
bool Compile(int numVertexElements, int numVaryingElements);
void ApplyBilinearFaceVerticesKernel(
int vertexOffset, int tableOffset, int start, int end);
void ApplyBilinearEdgeVerticesKernel(
int vertexOffset, int tableOffset, int start, int end);
void ApplyBilinearVertexVerticesKernel(
int vertexOffset, int tableOffset, int start, int end);
void ApplyCatmarkFaceVerticesKernel(
int vertexOffset, int tableOffset, int start, int end);
void ApplyCatmarkEdgeVerticesKernel(
int vertexOffset, int tableOffset, int start, int end);
void ApplyCatmarkVertexVerticesKernelB(
int vertexOffset, int tableOffset, int start, int end);
void ApplyCatmarkVertexVerticesKernelA(
int vertexOffset, int tableOffset, int start, int end, bool pass);
void ApplyLoopEdgeVerticesKernel(
int vertexOffset, int tableOffset, int start, int end);
void ApplyLoopVertexVerticesKernelB(
int vertexOffset, int tableOffset, int start, int end);
void ApplyLoopVertexVerticesKernelA(
int vertexOffset, int tableOffset, int start, int end, bool pass);
void ApplyEditAdd(int primvarOffset, int primvarWidth,
int vertexOffset, int tableOffset, int start, int end);
struct Match {
Match(int numVertexElements, int numVaryingElements) :
_numVertexElements(numVertexElements),
_numVaryingElements(numVaryingElements) {}
bool operator() (const OsdD3D11ComputeKernelBundle *kernel) {
return (kernel->_numVertexElements == _numVertexElements
&& kernel->_numVaryingElements == _numVaryingElements);
}
int _numVertexElements, _numVaryingElements;
};
friend struct Match;
protected:
struct KernelCB;
void dispatchCompute(ID3D11ClassInstance * kernel, KernelCB const & args);
ID3D11DeviceContext * _deviceContext;
ID3D11ComputeShader * _computeShader;
ID3D11ClassLinkage * _classLinkage;
// constant buffer
ID3D11Buffer * _kernelCB;
// general face-vertex kernel (all schemes)
ID3D11ClassInstance * _kernelComputeFace;
// edge-vertex kernel (catmark + loop schemes)
ID3D11ClassInstance * _kernelComputeEdge;
// edge-vertex kernel (bilinear scheme)
ID3D11ClassInstance * _kernelComputeBilinearEdge;
// vertex-vertex kernel (bilinear scheme)
ID3D11ClassInstance * _kernelComputeVertex;
// vertex-vertex kernel A (catmark + loop schemes)
ID3D11ClassInstance * _kernelComputeVertexA;
// vertex-vertex kernel B (catmark scheme)
ID3D11ClassInstance * _kernelComputeCatmarkVertexB;
// vertex-vertex kernel B (loop scheme)
ID3D11ClassInstance * _kernelComputeLoopVertexB;
// hedit kernel (add)
ID3D11ClassInstance * _kernelEditAdd;
int _numVertexElements,
_numVaryingElements;
int _workGroupSize;
};
} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
#endif // OSD_D3D11_COMPUTE_KERNEL_BUNDLE_H