OpenSubdiv/examples/common/glHud.h
Takahito Tejima c3aa00e706 remove SupportsAdaptiveTessellation from OsdDrawContext, and example cleanups
As a preparation for retiring DrawContext, move SupportsAdaptiveTessellation
method to examples/common/glUtils, which is renamed and namespaced
from gl_common.{cpp,h} to be consistent to other files.
Same renamings applied to other example files.
2015-05-19 10:30:16 -07:00

79 lines
2.2 KiB
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//
// Copyright 2013 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#ifndef OPENSUBDIV_EXAMPLES_GL_HUD_H
#define OPENSUBDIV_EXAMPLES_GL_HUD_H
#include "hud.h"
#include <osd/opengl.h>
#include "glFramebuffer.h"
class GLhud : public Hud {
public:
GLhud();
~GLhud();
virtual void Init(int width, int height, int framebufferWidth, int framebufferHeight);
virtual void Rebuild(int width, int height,
int framebufferWidth, int framebufferHeight);
virtual bool Flush();
void SetFrameBuffer(GLFrameBuffer * frameBuffer) {
if (not _frameBuffer) {
_frameBuffer = frameBuffer;
_frameBuffer->Init(GetWidth(), GetHeight());
_frameBuffer->BuildUI(this, 10, 600);
}
}
GLFrameBuffer * GetFrameBuffer() {
return _frameBuffer;
}
GLuint GetFontTexture() const {
return _fontTexture;
}
private:
GLFrameBuffer * _frameBuffer;
GLuint _fontTexture;
GLuint _vbo, _staticVbo;
GLuint _vao, _staticVao;
int _staticVboSize;
GLint _program;
GLint _mvpMatrix;
GLint _aPosition, _aColor, _aUV;
};
#endif // OPENSUBDIV_EXAMPLES_GL_HUD_H