12 lines
248 B
GLSL
12 lines
248 B
GLSL
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#version 310 es
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#extension GL_OES_sample_variables : require
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precision mediump float;
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layout(location = 0) out vec2 FragColor;
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void main()
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{
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FragColor = gl_SamplePosition + vec2(gl_SampleMaskIn[0]) + float(gl_SampleID);
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gl_SampleMask[0] = 1;
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}
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