SPIRV-Cross/reference/opt/shaders/asm/comp/undefined-constant-composite.asm.comp

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#version 450
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
struct _20
{
int _m0;
int _m1;
};
layout(binding = 1, std430) buffer _5_6
{
int _m0[10];
} _6;
layout(binding = 0, std430) buffer _7_8
{
int _m0[10];
} _8;
int _28;
void main()
{
_6._m0[gl_GlobalInvocationID.x] = _8._m0[gl_GlobalInvocationID.x] + _20(_28, 200)._m1;
}