43 lines
562 B
GLSL
43 lines
562 B
GLSL
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struct Foo
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{
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row_major float3x3 m[2];
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float v;
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};
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struct Bar
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{
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row_major float3x3 m;
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float v;
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};
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cbuffer FooUBO : register(b0)
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{
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Foo _6_foo : packoffset(c0);
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};
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cbuffer BarUBO : register(b1)
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{
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Bar _9_bar : packoffset(c0);
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};
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static float4 FragColor;
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struct SPIRV_Cross_Output
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{
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float4 FragColor : SV_Target0;
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};
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void frag_main()
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{
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FragColor = (_6_foo.v + _9_bar.v).xxxx;
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}
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SPIRV_Cross_Output main()
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{
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frag_main();
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SPIRV_Cross_Output stage_output;
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stage_output.FragColor = FragColor;
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return stage_output;
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}
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