#version 310 es
precision mediump float;
precision highp int;
struct D
{
vec4 a;
float b;
};
const vec4 _14[4] = vec4[](vec4(0.0), vec4(0.0), vec4(0.0), vec4(0.0));
layout(location = 0) out float FragColor;
void main()
float a = 0.0;
vec4 b = vec4(0.0);
mat2x3 c = mat2x3(vec3(0.0), vec3(0.0));
D d = D(vec4(0.0), 0.0);
FragColor = a;
}