d92de00cc1
This is a fairly fundamental change on how IDs are handled. It serves many purposes: - Improve performance. We only need to iterate over IDs which are relevant at any one time. - Makes sure we iterate through IDs in SPIR-V module declaration order rather than ID space. IDs don't have to be monotonically increasing, which was an assumption SPIRV-Cross used to have. It has apparently never been a problem until now. - Support LUTs of structs. We do this by interleaving declaration of constants and struct types in SPIR-V module order. To support this, the ParsedIR interface needed to change slightly. Before setting any ID with variant_set<T> we let ParsedIR know that an ID with a specific type has been added. The surface for change should be minimal. ParsedIR will maintain a per-type list of IDs which the cross-compiler will need to consider for later. Instead of looping over ir.ids[] (which can be extremely large), we loop over types now, using: ir.for_each_typed_id<SPIRVariable>([&](uint32_t id, SPIRVariable &var) { handle_variable(var); }); Now we make sure that we're never looking at irrelevant types.
24 lines
372 B
GLSL
24 lines
372 B
GLSL
#version 310 es
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precision mediump float;
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precision highp int;
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struct D
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{
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vec4 a;
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float b;
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};
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const vec4 _14[4] = vec4[](vec4(0.0), vec4(0.0), vec4(0.0), vec4(0.0));
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layout(location = 0) out float FragColor;
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void main()
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{
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float a = 0.0;
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vec4 b = vec4(0.0);
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mat2x3 c = mat2x3(vec3(0.0), vec3(0.0));
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D d = D(vec4(0.0), 0.0);
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FragColor = a;
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}
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