SPIRV-Cross/reference/shaders/desktop-only/frag/hlsl-uav-block-alias.asm.frag

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#version 450
layout(binding = 0, std430) buffer Foobar
{
vec4 _data[];
} Foobar_1;
layout(binding = 1, std430) buffer Foobaz
{
vec4 _data[];
} Foobaz_1;
layout(location = 0) out vec4 _entryPointOutput;
vec4 _main()
{
return Foobar_1._data[0] + Foobaz_1._data[0];
}
void main()
{
_entryPointOutput = _main();
}