16 lines
458 B
Plaintext
16 lines
458 B
Plaintext
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#version 310 es
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precision mediump float;
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precision highp int;
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layout(set = 0, binding = 2) uniform mediump texture2D uDepth;
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layout(set = 0, binding = 0) uniform mediump samplerShadow uSampler;
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layout(set = 0, binding = 1) uniform mediump sampler uSampler1;
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layout(location = 0) out float FragColor;
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void main()
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{
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FragColor = texture(sampler2DShadow(uDepth, uSampler), vec3(vec3(1.0).xy, 1.0)) + texture(sampler2D(uDepth, uSampler1), vec2(1.0)).x;
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}
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