SPIRV-Cross/reference/shaders-msl/asm/frag/inf-nan-constant.asm.frag

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float3 FragColor [[color(0)]];
};
fragment main0_out main0()
{
main0_out out = {};
out.FragColor = float3(as_type<float>(0x7f800000u), as_type<float>(0xff800000u), as_type<float>(0x7fc00000u));
return out;
}