SPIRV-Cross/reference/shaders/legacy/fragment/struct-varying.legacy.frag

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#version 100
precision mediump float;
precision highp int;
struct Inputs
{
highp vec4 a;
highp vec2 b;
};
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varying highp vec4 vin_a;
varying highp vec2 vin_b;
void main()
{
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Inputs v0 = Inputs(vin_a, vin_b);
Inputs v1 = Inputs(vin_a, vin_b);
highp vec4 a = vin_a;
highp vec4 b = vin_b.xxyy;
gl_FragData[0] = ((((v0.a + v0.b.xxyy) + v1.a) + v1.b.yyxx) + a) + b;
}