SPIRV-Cross/reference/opt/shaders/tese/load-array-of-array.tese

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#version 450
layout(quads, ccw, equal_spacing) in;
layout(location = 0) in vec4 vTexCoord[][1];
void main()
{
gl_Position = (vTexCoord[0u][0] + vTexCoord[2u][0]) + vTexCoord[3u][0];
}