SPIRV-Cross/reference/opt/shaders/tese/load-array-of-array.tese
Hans-Kristian Arntzen a8d676f2e4 GLSL: Fix issue with array-of-array inputs in tess.
Only one dimension can be unsized and wrong dimension was used for
unrolling purposes.
2019-11-04 10:34:49 +01:00

11 lines
191 B
GLSL

#version 450
layout(quads, ccw, equal_spacing) in;
layout(location = 0) in vec4 vTexCoord[][1];
void main()
{
gl_Position = (vTexCoord[0u][0] + vTexCoord[2u][0]) + vTexCoord[3u][0];
}