24 lines
372 B
GLSL
24 lines
372 B
GLSL
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct main0_out
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{
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float4 gl_Position [[position]];
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};
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struct main0_in
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{
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uint gl_BaseVertex;
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uint gl_BaseInstance;
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};
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vertex main0_out main0(main0_in in [[stage_in]])
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{
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main0_out out = {};
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out.gl_Position = float4(in.gl_BaseVertex, in.gl_BaseInstance, 0, 1);
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return out;
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}
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