SPIRV-Cross/reference/shaders-msl-no-opt/asm/tesc/tess-fixed-input-array-builtin-array.invalid.asm.tesc

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#pragma clang diagnostic ignored "-Wmissing-prototypes"
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#pragma clang diagnostic ignored "-Wmissing-braces"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
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template<typename T, size_t Num>
struct spvUnsafeArray
{
T elements[Num ? Num : 1];
thread T& operator [] (size_t pos) thread
{
return elements[pos];
}
constexpr const thread T& operator [] (size_t pos) const thread
{
return elements[pos];
}
device T& operator [] (size_t pos) device
{
return elements[pos];
}
constexpr const device T& operator [] (size_t pos) const device
{
return elements[pos];
}
constexpr const constant T& operator [] (size_t pos) const constant
{
return elements[pos];
}
threadgroup T& operator [] (size_t pos) threadgroup
{
return elements[pos];
}
constexpr const threadgroup T& operator [] (size_t pos) const threadgroup
{
return elements[pos];
}
};
struct VertexOutput
{
float4 pos;
float2 uv;
};
struct HSOut
{
float4 pos;
float2 uv;
};
struct HSConstantOut
{
spvUnsafeArray<float, 3> EdgeTess;
float InsideTess;
};
struct VertexOutput_1
{
float2 uv;
};
struct HSOut_1
{
float2 uv;
};
struct main0_out
{
HSOut_1 _entryPointOutput;
float4 gl_Position;
};
struct main0_in
{
float2 VertexOutput_uv [[attribute(0)]];
float4 gl_Position [[attribute(1)]];
};
static inline __attribute__((always_inline))
HSOut _hs_main(thread const spvUnsafeArray<VertexOutput, 3> (&p), thread const uint& i)
{
HSOut _output;
_output.pos = p[i].pos;
_output.uv = p[i].uv;
return _output;
}
static inline __attribute__((always_inline))
HSConstantOut PatchHS(thread const spvUnsafeArray<VertexOutput, 3> (&_patch))
{
HSConstantOut _output;
_output.EdgeTess[0] = (float2(1.0) + _patch[0].uv).x;
_output.EdgeTess[1] = (float2(1.0) + _patch[0].uv).x;
_output.EdgeTess[2] = (float2(1.0) + _patch[0].uv).x;
_output.InsideTess = (float2(1.0) + _patch[0].uv).x;
return _output;
}
kernel void main0(main0_in in [[stage_in]], uint gl_InvocationID [[thread_index_in_threadgroup]], uint gl_PrimitiveID [[threadgroup_position_in_grid]], device main0_out* spvOut [[buffer(28)]], constant uint* spvIndirectParams [[buffer(29)]], device MTLTriangleTessellationFactorsHalf* spvTessLevel [[buffer(26)]], threadgroup main0_in* gl_in [[threadgroup(0)]])
{
device main0_out* gl_out = &spvOut[gl_PrimitiveID * 3];
if (gl_InvocationID < spvIndirectParams[0])
gl_in[gl_InvocationID] = in;
threadgroup_barrier(mem_flags::mem_threadgroup);
if (gl_InvocationID >= 3)
return;
spvUnsafeArray<VertexOutput, 3> p;
p[0].pos = gl_in[0].gl_Position;
p[0].uv = gl_in[0].VertexOutput_uv;
p[1].pos = gl_in[1].gl_Position;
p[1].uv = gl_in[1].VertexOutput_uv;
p[2].pos = gl_in[2].gl_Position;
p[2].uv = gl_in[2].VertexOutput_uv;
uint i = gl_InvocationID;
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spvUnsafeArray<VertexOutput, 3> param;
param = p;
uint param_1 = i;
HSOut flattenTemp = _hs_main(param, param_1);
gl_out[gl_InvocationID].gl_Position = flattenTemp.pos;
gl_out[gl_InvocationID]._entryPointOutput.uv = flattenTemp.uv;
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threadgroup_barrier(mem_flags::mem_device | mem_flags::mem_threadgroup);
if (int(gl_InvocationID) == 0)
{
spvUnsafeArray<VertexOutput, 3> param_2;
param_2 = p;
HSConstantOut _patchConstantResult = PatchHS(param_2);
spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[0] = half(_patchConstantResult.EdgeTess[0]);
spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[1] = half(_patchConstantResult.EdgeTess[1]);
spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[2] = half(_patchConstantResult.EdgeTess[2]);
spvTessLevel[gl_PrimitiveID].insideTessellationFactor = half(_patchConstantResult.InsideTess);
}
}