2021-04-14 11:13:13 +00:00
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#pragma clang diagnostic ignored "-Wmissing-prototypes"
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#pragma clang diagnostic ignored "-Wmissing-braces"
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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template<typename T, size_t Num>
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struct spvUnsafeArray
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{
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T elements[Num ? Num : 1];
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thread T& operator [] (size_t pos) thread
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{
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return elements[pos];
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}
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constexpr const thread T& operator [] (size_t pos) const thread
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{
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return elements[pos];
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}
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device T& operator [] (size_t pos) device
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{
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return elements[pos];
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}
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constexpr const device T& operator [] (size_t pos) const device
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{
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return elements[pos];
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}
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constexpr const constant T& operator [] (size_t pos) const constant
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{
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return elements[pos];
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}
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threadgroup T& operator [] (size_t pos) threadgroup
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{
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return elements[pos];
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}
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constexpr const threadgroup T& operator [] (size_t pos) const threadgroup
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{
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return elements[pos];
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}
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};
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struct C
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{
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float4 v;
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};
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struct P
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{
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float4 v;
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};
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struct gl_PerVertex
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{
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float4 gl_Position;
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float gl_PointSize;
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2021-04-16 09:45:50 +00:00
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spvUnsafeArray<float, 1> gl_ClipDistance;
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spvUnsafeArray<float, 1> gl_CullDistance;
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2021-04-14 11:13:13 +00:00
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};
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constant spvUnsafeArray<float, 1> _51 = spvUnsafeArray<float, 1>({ 0.0 });
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constant spvUnsafeArray<float, 1> _52 = spvUnsafeArray<float, 1>({ 0.0 });
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struct main0_out
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{
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2022-03-04 16:38:53 +00:00
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float4 c_v;
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2021-04-14 11:13:13 +00:00
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float gl_PointSize;
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2021-04-16 09:45:50 +00:00
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spvUnsafeArray<float, 1> gl_ClipDistance;
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spvUnsafeArray<float, 1> gl_CullDistance;
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2021-04-14 11:13:13 +00:00
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};
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struct main0_patchOut
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{
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2022-03-04 16:38:53 +00:00
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float4 p_v;
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2021-04-14 11:13:13 +00:00
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};
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kernel void main0(uint3 gl_GlobalInvocationID [[thread_position_in_grid]], device main0_out* spvOut [[buffer(28)]], constant uint* spvIndirectParams [[buffer(29)]], device main0_patchOut* spvPatchOut [[buffer(27)]], device MTLQuadTessellationFactorsHalf* spvTessLevel [[buffer(26)]])
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{
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2023-01-11 21:34:44 +00:00
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spvUnsafeArray<C, 4> _21 = spvUnsafeArray<C, 4>({ C{ float4(0.0) }, C{ float4(0.0) }, C{ float4(0.0) }, C{ float4(0.0) } });
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spvUnsafeArray<gl_PerVertex, 4> _39 = spvUnsafeArray<gl_PerVertex, 4>({ gl_PerVertex{ float4(0.0), 0.0, spvUnsafeArray<float, 1>({ 0.0 }), spvUnsafeArray<float, 1>({ 0.0 }) }, gl_PerVertex{ float4(0.0), 0.0, spvUnsafeArray<float, 1>({ 0.0 }), spvUnsafeArray<float, 1>({ 0.0 }) }, gl_PerVertex{ float4(0.0), 0.0, spvUnsafeArray<float, 1>({ 0.0 }), spvUnsafeArray<float, 1>({ 0.0 }) }, gl_PerVertex{ float4(0.0), 0.0, spvUnsafeArray<float, 1>({ 0.0 }), spvUnsafeArray<float, 1>({ 0.0 }) } });
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2021-04-14 11:13:13 +00:00
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device main0_out* gl_out = &spvOut[gl_GlobalInvocationID.x - gl_GlobalInvocationID.x % 4];
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2023-01-11 21:34:44 +00:00
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gl_out[gl_GlobalInvocationID.x % 4].c_v = _21[gl_GlobalInvocationID.x % 4].v;
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gl_out[gl_GlobalInvocationID.x % 4].gl_PointSize = _39[gl_GlobalInvocationID.x % 4].gl_PointSize;
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gl_out[gl_GlobalInvocationID.x % 4].gl_ClipDistance = _39[gl_GlobalInvocationID.x % 4].gl_ClipDistance;
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gl_out[gl_GlobalInvocationID.x % 4].gl_CullDistance = _39[gl_GlobalInvocationID.x % 4].gl_CullDistance;
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2021-04-14 11:13:13 +00:00
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threadgroup gl_PerVertex spvStoragegl_out_masked[8][4];
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threadgroup gl_PerVertex (&gl_out_masked)[4] = spvStoragegl_out_masked[(gl_GlobalInvocationID.x / 4) % 8];
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2023-01-11 21:34:44 +00:00
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gl_out_masked[gl_GlobalInvocationID.x % 4] = _39[gl_GlobalInvocationID.x % 4];
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2021-04-14 11:13:13 +00:00
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device main0_patchOut& patchOut = spvPatchOut[gl_GlobalInvocationID.x / 4];
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2022-03-04 16:38:53 +00:00
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patchOut.p_v = float4(0.0);
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2021-04-14 11:13:13 +00:00
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uint gl_InvocationID = gl_GlobalInvocationID.x % 4;
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2021-04-29 18:01:26 +00:00
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uint gl_PrimitiveID = min(gl_GlobalInvocationID.x / 4, spvIndirectParams[1] - 1);
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2022-03-04 16:38:53 +00:00
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gl_out[gl_InvocationID].c_v = float4(1.0);
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patchOut.p_v = float4(2.0);
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2021-04-14 11:13:13 +00:00
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gl_out_masked[gl_InvocationID].gl_Position = float4(3.0);
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gl_out[gl_InvocationID].gl_PointSize = 4.0;
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}
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