SPIRV-Cross/shaders-no-opt/frag/subpass-input.framebuffer-fetch.nocompat.frag

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#version 310 es
precision mediump float;
layout(input_attachment_index = 0, set = 0, binding = 0) uniform mediump subpassInput uSubpass0;
layout(input_attachment_index = 1, set = 0, binding = 1) uniform mediump subpassInput uSubpass1;
layout(location = 0) out vec3 FragColor;
layout(location = 1) out vec4 FragColor2;
void main()
{
FragColor.rgb = subpassLoad(uSubpass0).rgb + subpassLoad(uSubpass1).rgb;
}