13 lines
413 B
GLSL
13 lines
413 B
GLSL
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#version 310 es
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precision mediump float;
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layout(input_attachment_index = 0, set = 0, binding = 0) uniform mediump subpassInput uSubpass0;
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layout(input_attachment_index = 1, set = 0, binding = 1) uniform mediump subpassInput uSubpass1;
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layout(location = 0) out vec3 FragColor;
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layout(location = 1) out vec4 FragColor2;
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void main()
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{
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FragColor.rgb = subpassLoad(uSubpass0).rgb + subpassLoad(uSubpass1).rgb;
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}
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