SPIRV-Cross/reference/opt/shaders-msl/comp/shared-array-of-arrays.comp

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
constant uint3 gl_WorkGroupSize = uint3(4u, 4u, 1u);
struct SSBO
{
float out_data[1];
};
2018-02-01 08:14:45 +00:00
kernel void main0(device SSBO& _67 [[buffer(0)]], uint3 gl_LocalInvocationID [[thread_position_in_threadgroup]], uint gl_LocalInvocationIndex [[thread_index_in_threadgroup]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]])
{
threadgroup float foo[4][4];
foo[gl_LocalInvocationID.x][gl_LocalInvocationID.y] = float(gl_LocalInvocationIndex);
threadgroup_barrier(mem_flags::mem_threadgroup);
_67.out_data[gl_GlobalInvocationID.x] = (((0.0 + foo[gl_LocalInvocationID.x][0]) + foo[gl_LocalInvocationID.x][1]) + foo[gl_LocalInvocationID.x][2]) + foo[gl_LocalInvocationID.x][3];
}