SPIRV-Cross/reference/opt/shaders/legacy/vert/struct-varying.legacy.vert

31 lines
493 B
GLSL
Raw Normal View History

2017-11-22 11:08:06 +00:00
#version 100
struct Output
{
vec4 a;
vec2 b;
};
varying vec4 Output_a;
varying vec2 Output_b;
void main()
{
{
Output vout = Output(vec4(0.5), vec2(0.25));
Output_a = vout.a;
Output_b = vout.b;
}
{
Output vout = Output(vec4(0.5), vec2(0.25));
Output_a = vout.a;
Output_b = vout.b;
}
Output _22 = Output(Output_a, Output_b);
Output_a = _22.a;
Output_b = _22.b;
Output_a.x = 1.0;
Output_b.y = 1.0;
}