31 lines
493 B
GLSL
31 lines
493 B
GLSL
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#version 100
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struct Output
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{
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vec4 a;
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vec2 b;
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};
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varying vec4 Output_a;
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varying vec2 Output_b;
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void main()
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{
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{
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Output vout = Output(vec4(0.5), vec2(0.25));
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Output_a = vout.a;
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Output_b = vout.b;
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}
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{
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Output vout = Output(vec4(0.5), vec2(0.25));
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Output_a = vout.a;
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Output_b = vout.b;
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}
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Output _22 = Output(Output_a, Output_b);
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Output_a = _22.a;
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Output_b = _22.b;
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Output_a.x = 1.0;
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Output_b.y = 1.0;
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}
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