31 lines
493 B
GLSL
31 lines
493 B
GLSL
#version 100
|
|
|
|
struct Output
|
|
{
|
|
vec4 a;
|
|
vec2 b;
|
|
};
|
|
|
|
varying vec4 Output_a;
|
|
varying vec2 Output_b;
|
|
|
|
void main()
|
|
{
|
|
{
|
|
Output vout = Output(vec4(0.5), vec2(0.25));
|
|
Output_a = vout.a;
|
|
Output_b = vout.b;
|
|
}
|
|
{
|
|
Output vout = Output(vec4(0.5), vec2(0.25));
|
|
Output_a = vout.a;
|
|
Output_b = vout.b;
|
|
}
|
|
Output _22 = Output(Output_a, Output_b);
|
|
Output_a = _22.a;
|
|
Output_b = _22.b;
|
|
Output_a.x = 1.0;
|
|
Output_b.y = 1.0;
|
|
}
|
|
|