SPIRV-Cross/reference/opt/shaders/asm/vert/spec-constant-op-composite.asm.vk.vert

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#version 450
#ifndef SPIRV_CROSS_CONSTANT_ID_201
#define SPIRV_CROSS_CONSTANT_ID_201 -10
#endif
const int _7 = SPIRV_CROSS_CONSTANT_ID_201;
const int _20 = (_7 + 2);
#ifndef SPIRV_CROSS_CONSTANT_ID_202
#define SPIRV_CROSS_CONSTANT_ID_202 100u
#endif
const uint _8 = SPIRV_CROSS_CONSTANT_ID_202;
const uint _25 = (_8 % 5u);
const ivec4 _30 = ivec4(20, 30, _20, _20);
const ivec2 _32 = ivec2(_30.y, _30.x);
const int _33 = _30.y;
layout(location = 0) flat out int _4;
void main()
{
vec4 _63 = vec4(0.0);
_63.y = float(_20);
vec4 _66 = _63;
_66.z = float(_25);
vec4 _52 = _66 + vec4(_30);
vec2 _56 = _52.xy + vec2(_32);
gl_Position = vec4(_56.x, _56.y, _52.z, _52.w);
_4 = _33;
}