SPIRV-Cross/reference/shaders-msl/comp/rmw-opt.comp

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct SSBO
{
int a;
};
constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u);
kernel void main0(device SSBO& _9 [[buffer(0)]])
{
_9.a += 10;
_9.a -= 10;
_9.a *= 10;
_9.a /= 10;
_9.a = _9.a << 2;
_9.a = _9.a >> 3;
_9.a &= 40;
_9.a ^= 10;
_9.a %= 40;
_9.a |= 1;
bool c = false;
bool d = true;
c = c && d;
d = d || c;
_9.a = int(c && d);
}