20 lines
318 B
GLSL
20 lines
318 B
GLSL
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct main0_out
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{
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float FragColor [[color(0)]];
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float gl_FragDepth [[depth(any)]];
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};
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fragment main0_out main0()
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{
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main0_out out = {};
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out.FragColor = 1.0;
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out.gl_FragDepth = 0.20000000298023223876953125;
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return out;
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}
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