SPIRV-Cross/reference/shaders-msl-no-opt/vert/uninitialized-vertex-output.vert

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 Pos [[user(locn0)]];
float4 gl_Position [[position]];
};
vertex main0_out main0()
{
main0_out out = {};
out.gl_Position = float4(1.0);
return out;
}