33 lines
645 B
GLSL
33 lines
645 B
GLSL
|
static int gl_SampleID;
|
||
|
static int gl_SampleMaskIn;
|
||
|
static float4 FragColor;
|
||
|
|
||
|
struct SPIRV_Cross_Input
|
||
|
{
|
||
|
uint gl_SampleID : SV_SampleIndex;
|
||
|
uint gl_SampleMaskIn : SV_Coverage;
|
||
|
};
|
||
|
|
||
|
struct SPIRV_Cross_Output
|
||
|
{
|
||
|
float4 FragColor : SV_Target0;
|
||
|
};
|
||
|
|
||
|
void frag_main()
|
||
|
{
|
||
|
if ((gl_SampleMaskIn & (1 << gl_SampleID)) != 0)
|
||
|
{
|
||
|
FragColor = 1.0f.xxxx;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
|
||
|
{
|
||
|
gl_SampleID = stage_input.gl_SampleID;
|
||
|
gl_SampleMaskIn = stage_input.gl_SampleMaskIn;
|
||
|
frag_main();
|
||
|
SPIRV_Cross_Output stage_output;
|
||
|
stage_output.FragColor = FragColor;
|
||
|
return stage_output;
|
||
|
}
|