23 lines
324 B
GLSL
23 lines
324 B
GLSL
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Registers
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{
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float foo;
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};
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struct main0_out
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{
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float FragColor [[color(0)]];
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};
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fragment main0_out main0(constant Registers& registers [[buffer(0)]])
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{
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main0_out out = {};
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out.FragColor = 10.0 + registers.foo;
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return out;
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}
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