124 lines
3.8 KiB
Plaintext
124 lines
3.8 KiB
Plaintext
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#pragma clang diagnostic ignored "-Wmissing-prototypes"
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#pragma clang diagnostic ignored "-Wmissing-braces"
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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template<typename T, size_t Num>
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struct spvUnsafeArray
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{
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T elements[Num ? Num : 1];
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thread T& operator [] (size_t pos) thread
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{
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return elements[pos];
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}
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constexpr const thread T& operator [] (size_t pos) const thread
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{
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return elements[pos];
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}
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device T& operator [] (size_t pos) device
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{
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return elements[pos];
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}
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constexpr const device T& operator [] (size_t pos) const device
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{
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return elements[pos];
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}
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constexpr const constant T& operator [] (size_t pos) const constant
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{
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return elements[pos];
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}
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threadgroup T& operator [] (size_t pos) threadgroup
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{
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return elements[pos];
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}
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constexpr const threadgroup T& operator [] (size_t pos) const threadgroup
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{
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return elements[pos];
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}
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};
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struct S
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{
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int x;
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float4 y;
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spvUnsafeArray<float, 2> z;
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};
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struct TheBlock
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{
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spvUnsafeArray<float, 3> blockFa;
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spvUnsafeArray<S, 2> blockSa;
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float blockF;
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};
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struct main0_patchOut
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{
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float2 in_te_positionScale;
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float2 in_te_positionOffset;
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spvUnsafeArray<TheBlock, 2> tcBlock;
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};
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struct main0_in
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{
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float3 in_tc_attr;
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ushort2 m_196;
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};
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kernel void main0(uint3 gl_GlobalInvocationID [[thread_position_in_grid]], constant uint* spvIndirectParams [[buffer(29)]], device main0_patchOut* spvPatchOut [[buffer(27)]], device MTLQuadTessellationFactorsHalf* spvTessLevel [[buffer(26)]], device main0_in* spvIn [[buffer(22)]])
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{
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device main0_patchOut& patchOut = spvPatchOut[gl_GlobalInvocationID.x / 5];
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device main0_in* gl_in = &spvIn[min(gl_GlobalInvocationID.x / 5, spvIndirectParams[1] - 1) * spvIndirectParams[0]];
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uint gl_PrimitiveID = min(gl_GlobalInvocationID.x / 5, spvIndirectParams[1] - 1);
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int _163;
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_163 = 0;
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float _111;
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for (float _170 = 1.2999999523162841796875; _163 < 2; _170 = _111, _163++)
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{
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float _169;
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_169 = _170;
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for (int _164 = 0; _164 < 3; )
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{
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patchOut.tcBlock[_163].blockFa[_164] = _169;
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_169 += 0.4000000059604644775390625;
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_164++;
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continue;
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}
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int _165;
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float _168;
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_168 = _169;
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_165 = 0;
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float _174;
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for (; _165 < 2; _168 = _174, _165++)
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{
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patchOut.tcBlock[_163].blockSa[_165].x = int(_168);
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patchOut.tcBlock[_163].blockSa[_165].y = float4(_168 + 0.4000000059604644775390625, _168 + 1.2000000476837158203125, _168 + 2.0, _168 + 2.80000019073486328125);
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_174 = _168 + 0.800000011920928955078125;
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for (int _171 = 0; _171 < 2; )
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{
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patchOut.tcBlock[_163].blockSa[_165].z[_171] = _174;
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_174 += 0.4000000059604644775390625;
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_171++;
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continue;
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}
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}
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patchOut.tcBlock[_163].blockF = _168;
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_111 = _168 + 0.4000000059604644775390625;
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}
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spvTessLevel[gl_PrimitiveID].insideTessellationFactor[0] = half(gl_in[0].in_tc_attr.x);
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spvTessLevel[gl_PrimitiveID].insideTessellationFactor[1] = half(gl_in[1].in_tc_attr.x);
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spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[0] = half(gl_in[2].in_tc_attr.x);
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spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[1] = half(gl_in[3].in_tc_attr.x);
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spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[2] = half(gl_in[4].in_tc_attr.x);
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spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[3] = half(gl_in[5].in_tc_attr.x);
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patchOut.in_te_positionScale = float2(gl_in[6].in_tc_attr.x, gl_in[7].in_tc_attr.x);
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patchOut.in_te_positionOffset = float2(gl_in[8].in_tc_attr.x, gl_in[9].in_tc_attr.x);
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}
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