79 lines
1.7 KiB
Plaintext
79 lines
1.7 KiB
Plaintext
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#pragma clang diagnostic ignored "-Wmissing-prototypes"
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#pragma clang diagnostic ignored "-Wmissing-braces"
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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template<typename T, size_t Num>
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struct spvUnsafeArray
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{
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T elements[Num ? Num : 1];
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thread T& operator [] (size_t pos) thread
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{
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return elements[pos];
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}
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constexpr const thread T& operator [] (size_t pos) const thread
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{
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return elements[pos];
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}
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device T& operator [] (size_t pos) device
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{
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return elements[pos];
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}
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constexpr const device T& operator [] (size_t pos) const device
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{
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return elements[pos];
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}
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constexpr const constant T& operator [] (size_t pos) const constant
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{
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return elements[pos];
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}
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threadgroup T& operator [] (size_t pos) threadgroup
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{
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return elements[pos];
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}
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constexpr const threadgroup T& operator [] (size_t pos) const threadgroup
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{
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return elements[pos];
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}
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};
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struct main0_out
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{
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float4 gl_Position [[position]];
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};
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struct main0_in
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{
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float4 vInputs [[attribute(0)]];
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};
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struct main0_patchIn
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{
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float4 vBoo_0 [[attribute(1)]];
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float4 vBoo_1 [[attribute(2)]];
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float4 vBoo_2 [[attribute(3)]];
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float4 vBoo_3 [[attribute(4)]];
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int vIndex [[attribute(5)]];
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patch_control_point<main0_in> gl_in;
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};
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[[ patch(quad, 0) ]] vertex main0_out main0(main0_patchIn patchIn [[stage_in]])
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{
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main0_out out = {};
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spvUnsafeArray<float4, 4> vBoo = {};
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vBoo[0] = patchIn.vBoo_0;
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vBoo[1] = patchIn.vBoo_1;
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vBoo[2] = patchIn.vBoo_2;
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vBoo[3] = patchIn.vBoo_3;
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out.gl_Position = (patchIn.gl_in[0u].vInputs + patchIn.gl_in[1u].vInputs) + vBoo[patchIn.vIndex];
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return out;
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}
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