2019-07-25 09:07:14 +00:00
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#version 450
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layout(set = 0, binding = 0) uniform sampler Sampler;
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layout(set = 0, binding = 0) uniform texture2D SampledImage;
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layout(set = 0, binding = 0) uniform sampler SPIRV_Cross_DummySampler;
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layout(location = 0) out vec4 _entryPointOutput;
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void main()
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{
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2020-05-20 14:27:49 +00:00
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ivec2 _154 = ivec3(int(gl_FragCoord.x * 1280.0), int(gl_FragCoord.y * 720.0), 0).xy;
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_entryPointOutput = ((texelFetch(sampler2D(SampledImage, SPIRV_Cross_DummySampler), _154, 0) + texelFetch(sampler2D(SampledImage, SPIRV_Cross_DummySampler), _154, 0)) + texture(sampler2D(SampledImage, Sampler), gl_FragCoord.xy)) + texture(sampler2D(SampledImage, Sampler), gl_FragCoord.xy);
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2019-07-25 09:07:14 +00:00
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}
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