2017-11-22 11:08:06 +00:00
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#version 310 es
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2022-01-14 13:57:24 +00:00
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#extension GL_EXT_texture_buffer : require
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2017-11-22 11:08:06 +00:00
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layout(binding = 4) uniform highp samplerBuffer uSamp;
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layout(binding = 5, rgba32f) uniform readonly highp imageBuffer uSampo;
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void main()
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{
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gl_Position = texelFetch(uSamp, 10) + imageLoad(uSampo, 100);
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}
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