90 lines
1.8 KiB
GLSL
90 lines
1.8 KiB
GLSL
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#pragma clang diagnostic ignored "-Wmissing-prototypes"
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#pragma clang diagnostic ignored "-Wmissing-braces"
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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template<typename T, size_t Num>
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struct spvUnsafeArray
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{
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T elements[Num ? Num : 1];
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thread T& operator [] (size_t pos) thread
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{
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return elements[pos];
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}
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constexpr const thread T& operator [] (size_t pos) const thread
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{
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return elements[pos];
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}
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device T& operator [] (size_t pos) device
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{
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return elements[pos];
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}
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constexpr const device T& operator [] (size_t pos) const device
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{
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return elements[pos];
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}
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constexpr const constant T& operator [] (size_t pos) const constant
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{
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return elements[pos];
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}
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threadgroup T& operator [] (size_t pos) threadgroup
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{
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return elements[pos];
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}
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constexpr const threadgroup T& operator [] (size_t pos) const threadgroup
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{
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return elements[pos];
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}
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};
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struct _14
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{
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float _m0[3];
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};
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struct _15
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{
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float _m0[3];
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};
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constant spvUnsafeArray<float, 3> _93 = spvUnsafeArray<float, 3>({ 1.0, 2.0, 1.0 });
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constant spvUnsafeArray<float, 3> _94 = spvUnsafeArray<float, 3>({ -1.0, -2.0, -1.0 });
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struct main0_out
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{
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float4 m_4 [[user(locn1)]];
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float4 gl_Position [[position]];
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};
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struct main0_in
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{
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float4 m_3 [[attribute(0)]];
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float4 m_5 [[attribute(1)]];
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};
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static inline __attribute__((always_inline))
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float4 _102(float4 _107)
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{
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float4 _109 = _107;
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_14 _110 = _14{ { 1.0, 2.0, 1.0 } };
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_15 _111 = _15{ { -1.0, -2.0, -1.0 } };
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_109.y = (_110._m0[2] + _111._m0[2]) + _109.y;
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return _109;
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}
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vertex main0_out main0(main0_in in [[stage_in]])
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{
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main0_out out = {};
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out.gl_Position = in.m_3;
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out.m_4 = _102(in.m_5);
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return out;
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}
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