2017-11-22 11:08:06 +00:00
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#version 310 es
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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layout(binding = 0, std430) writeonly buffer SSBO
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{
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vec4 out_data[];
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} _27;
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void main()
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{
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2022-05-27 10:43:12 +00:00
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_27.out_data[gl_GlobalInvocationID.x] = vec4(10.0, 30.0, 70.0, 90.0);
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2017-11-22 11:08:06 +00:00
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_27.out_data[gl_GlobalInvocationID.x].y = 20.0;
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}
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