SPIRV-Cross/reference/shaders-hlsl/asm/frag/pass-by-value.asm.frag

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cbuffer registers
{
float registers_foo : packoffset(c0);
};
static float FragColor;
struct SPIRV_Cross_Output
{
float FragColor : SV_Target0;
};
float add_value(float v, float w)
{
return v + w;
}
void frag_main()
{
FragColor = add_value(10.0f, registers_foo);
}
SPIRV_Cross_Output main()
{
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.FragColor = FragColor;
return stage_output;
}