17 lines
301 B
GLSL
17 lines
301 B
GLSL
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#version 310 es
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precision mediump float;
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precision highp int;
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layout(binding = 0) uniform mediump sampler2D uTex;
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layout(location = 0) out vec4 FragColor;
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layout(location = 0) in vec4 vTex;
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void main()
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{
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highp vec4 _19 = vTex;
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_19.z = vTex.w;
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FragColor = textureProj(uTex, _19.xyz);
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}
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