..
array-lut-no-loop-variable.frag
Deduce constant LUTs from read-write variables.
2018-07-05 13:25:57 +02:00
avoid-expression-lowering-to-loop.frag
Fix bug with control dependent expression tracking.
2020-06-29 10:55:50 +02:00
barycentric-nv.frag
GLSL: Support NV barycentrics.
2019-06-19 09:52:35 +02:00
basic.frag
Add explicit in/out locations everywhere.
2017-06-21 09:39:08 +02:00
complex-expression-in-access-chain.frag
Register implied expression reads in OpLoad/OpAccessChain.
2019-01-04 14:56:12 +01:00
composite-extract-forced-temporary.frag
Defer parenthesis generation until needed.
2016-12-05 10:56:54 +01:00
constant-array.frag
Roll GLSLang, SPIRV-Headers and SPIRV-Tools.
2020-07-22 23:03:11 -04:00
constant-composites.frag
Support LUTs in single-function CFGs on Private storage class.
2019-02-06 10:38:59 +01:00
false-loop-init.frag
Add test for false loop init.
2018-01-23 21:15:09 +01:00
flush_params.frag
Preserve arguments with inout unless complete writes are made.
2017-08-09 17:06:41 +02:00
for-loop-continue-control-flow.frag
Fall back to complex loop if non-trivial continue block is found.
2019-07-08 11:54:29 +02:00
for-loop-init.frag
Sort loop variables to make sure Travis CI runs are reproducable.
2016-12-16 14:01:09 +01:00
frexp-modf.frag
Support FrexpStruct/ModfStruct.
2017-09-04 10:27:08 +02:00
front-facing.frag
Add IsFrontFace support to HLSL.
2018-02-15 12:42:56 +01:00
gather-dref.frag
Fix GatherDref on GLSL.
2018-04-30 12:45:23 +02:00
ground.frag
Roll deps.
2020-07-06 11:24:30 -04:00
helper-invocation.frag
Support gl_HelperInvocation on GLSL and MSL.
2018-11-28 15:18:43 +01:00
hoisted-temporary-use-continue-block-as-value.frag
Fix case where hoisted temporaries were used before being declared.
2018-02-15 10:52:56 +01:00
image-load-store-uint-coord.asm.frag
Make sure image integer coords are int, not uint.
2017-12-01 15:02:50 +01:00
inside-loop-dominated-variable-preservation.frag
Deal with nested loops.
2019-06-06 14:37:02 +02:00
loop-dominator-and-switch-default.frag
Add test case for continue out of switch default block.
2018-09-18 11:01:15 +02:00
lut-promotion.frag
Add some tests for LUT promotion.
2018-07-05 14:14:18 +02:00
mix.frag
Avoid boolean mix in HLSL.
2017-05-04 10:28:30 +02:00
partial-write-preserve.frag
Roll deps.
2020-07-06 11:24:30 -04:00
pixel-interlock-ordered.frag
Support the SPV_EXT_fragment_shader_interlock extension.
2019-09-02 12:31:10 -05:00
pixel-interlock-unordered.frag
Support the SPV_EXT_fragment_shader_interlock extension.
2019-09-02 12:31:10 -05:00
pls.frag
Add explicit in/out locations everywhere.
2017-06-21 09:39:08 +02:00
post-depth-coverage-es.frag
GLSL: Fix post-depth coverage for ESSL.
2019-08-28 13:40:13 -05:00
post-depth-coverage.frag
GLSL: Fix post-depth coverage for ESSL.
2019-08-28 13:40:13 -05:00
round-even.frag
GLSL: Fix round/roundEven for legacy GLSL.
2020-11-06 17:34:38 +01:00
round.frag
GLSL: Fix round/roundEven for legacy GLSL.
2020-11-06 17:34:38 +01:00
sample-interlock-ordered.frag
Support the SPV_EXT_fragment_shader_interlock extension.
2019-09-02 12:31:10 -05:00
sample-interlock-unordered.frag
Support the SPV_EXT_fragment_shader_interlock extension.
2019-09-02 12:31:10 -05:00
sample-parameter.frag
Add support for SampleId/SampleMask/SamplePosition builtins.
2017-07-24 10:07:31 +02:00
sampler-ms.frag
Defer parenthesis generation until needed.
2016-12-05 10:56:54 +01:00
sampler-proj.frag
Always make a copy when handling OpCompositeInsert
2017-06-26 18:32:53 +01:00
sampler.frag
Roll deps.
2020-07-06 11:24:30 -04:00
scalar-refract-reflect.frag
MSL/HLSL: Support scalar reflect and refract.
2019-07-03 12:31:52 +02:00
selection-block-dominator.frag
Fix variable scope when an if or else block dominates a variable.
2019-07-03 11:18:50 +02:00
struct-type-unrelated-alias.frag
GLSL: Be more aggressive about using type_alias.
2020-07-29 12:48:41 +02:00
switch-unsigned-case.frag
Fix unsigned switch case selectors.
2018-11-26 10:36:50 +01:00
swizzle.frag
Rewrite everything to use Bitset rather than uint64_t.
2018-03-12 13:24:14 +01:00
texel-fetch-offset.frag
MSL: Fix support for texelFetchOffset.
2018-08-07 15:28:04 +02:00
ubo_layout.frag
GLSL: Be more aggressive about using type_alias.
2020-07-29 12:48:41 +02:00
ubo-load-row-major-workaround.frag
Normalize all internal workaround methods to use spv prefix.
2020-11-23 15:42:27 +01:00
unary-enclose.frag
Fix unary enclosures.
2017-07-24 10:17:19 +02:00