12 lines
248 B
GLSL
12 lines
248 B
GLSL
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#version 450
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layout(location = 0) in mediump vec4 F;
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layout(location = 1) flat in mediump ivec4 I;
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layout(location = 2) flat in mediump uvec4 U;
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layout(location = 0) out mediump vec4 FragColor;
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void main()
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{
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FragColor = F + vec4(I) + vec4(U);
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}
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