SPIRV-Cross/reference/opt/shaders/frag/for-loop-init.frag

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#version 310 es
precision mediump float;
precision highp int;
layout(location = 0) out mediump int FragColor;
void main()
{
do
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{
FragColor = 16;
for (mediump int _143 = 0; _143 < 25; )
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{
FragColor += 10;
_143++;
continue;
}
for (mediump int _144 = 1; _144 < 30; )
{
FragColor += 11;
_144++;
continue;
}
mediump int _145;
_145 = 0;
for (; _145 < 20; )
{
FragColor += 12;
_145++;
continue;
}
mediump int _62 = _145 + 3;
FragColor += _62;
if (_62 == 40)
{
for (mediump int _149 = 0; _149 < 40; )
{
FragColor += 13;
_149++;
continue;
}
break;
}
FragColor += _62;
mediump ivec2 _146;
_146 = ivec2(0);
for (; _146.x < 10; )
{
FragColor += _146.y;
mediump ivec2 _142 = _146;
_142.x = _146.x + 4;
_146 = _142;
continue;
}
for (mediump int _148 = _62; _148 < 40; )
{
FragColor += _148;
_148++;
continue;
}
FragColor += _62;
break;
} while(false);
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}