#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 FragColor [[color(0)]];
};
struct main0_in
float2 vTexCoord [[user(locn0)]];
fragment main0_out main0(main0_in in [[stage_in]], texture2d<float> Texture [[texture(0)]], sampler TextureSmplr [[sampler(0)]])
main0_out out = {};
float f = Texture.sample(TextureSmplr, in.vTexCoord).x;
out.FragColor = float4(f * f);
return out;
}