20 lines
341 B
GLSL
20 lines
341 B
GLSL
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct main0_out
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{
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float4 color_out [[color(0)]];
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float gl_FragDepth [[depth(less)]];
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};
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fragment main0_out main0()
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{
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main0_out out = {};
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out.color_out = float4(1.0, 0.0, 0.0, 1.0);
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out.gl_FragDepth = 0.699999988079071044921875;
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return out;
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}
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