2020-08-28 00:24:20 +00:00
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#pragma clang diagnostic ignored "-Wmissing-prototypes"
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct main0_out
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{
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float4 FragColor [[color(0)]];
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};
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static inline __attribute__((always_inline))
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2022-01-18 13:34:00 +00:00
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float4 load_subpasses(texture2d_array<float> uInput, thread float4& gl_FragCoord, thread uint& gl_ViewIndex)
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2020-08-28 00:24:20 +00:00
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{
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return uInput.read(uint2(gl_FragCoord.xy), gl_ViewIndex);
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}
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fragment main0_out main0(constant uint* spvViewMask [[buffer(24)]], texture2d_array<float> uSubpass0 [[texture(0)]], texture2d_array<float> uSubpass1 [[texture(1)]], float4 gl_FragCoord [[position]], uint gl_ViewIndex [[render_target_array_index]])
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{
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main0_out out = {};
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gl_ViewIndex += spvViewMask[0];
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out.FragColor = uSubpass0.read(uint2(gl_FragCoord.xy), gl_ViewIndex) + load_subpasses(uSubpass1, gl_FragCoord, gl_ViewIndex);
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return out;
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}
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