21 lines
445 B
GLSL
21 lines
445 B
GLSL
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct main0_out
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{
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float4 FragColor [[color(0)]];
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uint gl_SampleMask [[sample_mask]];
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};
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fragment main0_out main0(uint gl_SampleMaskIn [[sample_mask]], uint gl_SampleID [[sample_id]])
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{
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main0_out out = {};
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out.FragColor = float4(1.0);
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out.gl_SampleMask = (gl_SampleMaskIn & 0x22 & (1 << gl_SampleID));
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out.gl_SampleMask &= 0x22;
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return out;
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}
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