28 lines
608 B
Plaintext
28 lines
608 B
Plaintext
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct main0_out
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{
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float4 gl_Position [[position]];
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};
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struct main0_in
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{
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float4 gl_Position [[attribute(0)]];
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};
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struct main0_patchIn
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{
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patch_control_point<main0_in> gl_in;
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};
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[[ patch(triangle, 0) ]] vertex main0_out main0(main0_patchIn patchIn [[stage_in]], float3 gl_TessCoord [[position_in_patch]])
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{
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main0_out out = {};
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out.gl_Position = ((patchIn.gl_in[0].gl_Position * gl_TessCoord.x) + (patchIn.gl_in[1].gl_Position * gl_TessCoord.y)) + (patchIn.gl_in[2].gl_Position * gl_TessCoord.z);
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return out;
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}
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