Commit Graph

354 Commits

Author SHA1 Message Date
Hans-Kristian Arntzen
d573a95a9c Run format_all.sh. 2020-07-01 11:42:58 +02:00
Hans-Kristian Arntzen
3afbfdb090 Implement context-sensitive expression read tracking.
When inside a loop, treat any read of outer expressions to happen
multiple times, forcing a temporary of said outer expressions.
This avoids the problem where we can end up relying on loop-invariant code motion to happen in the
compiler when converting optimized shaders.
2020-06-29 12:20:35 +02:00
Hans-Kristian Arntzen
7314f51a32 MSL: Deal with loading non-value-type arrays. 2020-06-18 12:46:39 +02:00
Hans-Kristian Arntzen
03d4bcea68 MSL: Improve handling of array types in buffer objects.
When loading and storing array types which belong to buffer objects, we
need to treat these values as not being value types. Also, need to
handle array load/store from/to more address space combinations.
2020-06-18 11:49:03 +02:00
Hans-Kristian Arntzen
cbe0cca73b Refactor texture fetch function generation.
Use structs instead of a million bool/uint32_t arguments passed on stack.
2020-06-08 10:17:40 +02:00
Hans-Kristian Arntzen
275974e062 GLSL: Implement sparse feedback. 2020-06-04 15:50:28 +02:00
Hans-Kristian Arntzen
5e5d1c27ce GLSL: Support f16x2 <-> f32 bitcast.
There is no native formulation, so introduce a concept of a "complex"
bitcast to handle odd-ball cases which have no native unary operation.
2020-04-21 23:27:33 +02:00
Hans-Kristian Arntzen
941cceedb4 Expose a query if samplers or images are comparison resources. 2020-04-03 17:43:42 +02:00
Hans-Kristian Arntzen
b8905bbd95 Add support for forcefully zero-initialized variables.
Useful to better support certain platforms which require all variables
to be initialized to something.
2020-03-26 13:38:27 +01:00
Hans-Kristian Arntzen
04e877df12 GLSL: Implement GL_EXT_shader_framebuffer_fetch. 2020-03-19 14:53:39 +01:00
Hans-Kristian Arntzen
01968c4486 Add option to disable storage image qualifier deduction. 2020-03-04 16:42:31 +01:00
Hans-Kristian Arntzen
655312cb47 GLSL: Support GL_ARB_enchanced_layouts for XFB. 2020-01-27 13:11:38 +01:00
Hans-Kristian Arntzen
f9818f0804 Update license headers to 2020. 2020-01-16 15:24:37 +01:00
Hans-Kristian Arntzen
f79c1e2fed Deal with illegal names in types as well.
- Fixes issue with clip_distance flattening in MSL where member to
  flatten from would come from to_member_name, where it should have used
  the builtin name directly. This member name was modified by this patch
  and broke clip distance test shaders.

- Some cleanups with ir.meta, use ir.find_meta instead to not create
  unnecessary hashmap nodes.
2020-01-16 10:34:49 +01:00
Hans-Kristian Arntzen
5253da9e63 GLSL: Deal with sign in subgroup Min/Max operations. 2020-01-09 12:35:14 +01:00
Hans-Kristian Arntzen
151ff1e870 HLSL: Implement stores for complex composites in ByteAddressBuffers. 2020-01-08 14:17:28 +01:00
Hans-Kristian Arntzen
ca9398c122 HLSL: Support loading complex composites from ByteAddressBuffer. 2020-01-08 13:05:56 +01:00
Hans-Kristian Arntzen
b522b409ae Run format_all.sh. 2020-01-08 10:48:30 +01:00
Hans-Kristian Arntzen
93f3265fe0 MSL: Deal with packing vectors for vertex input/fragment output. 2020-01-07 14:14:31 +01:00
Hans-Kristian Arntzen
cf725b4c63 Go through access chain path for OpCopyLogical.
We will need to deal with packing/unpacking data when copying from/to
complex types in MSL.
2020-01-06 12:29:44 +01:00
Hans-Kristian Arntzen
9012a39b60 Basic implementation of OpCopyLogical. 2020-01-06 11:47:26 +01:00
Hans-Kristian Arntzen
0b417b586a HLSL: Report more explicitly which member failed validation.
This will be awkward to report in GLSL where we check multiple packing
standards, but for HLSL it should be easy since there's only CBuffer
packing standard to worry about.
2019-11-06 11:21:39 +01:00
Hans-Kristian Arntzen
39bd5f1834 Run format_all.sh. 2019-10-28 12:55:14 +01:00
Hans-Kristian Arntzen
fa011f8547 MSL: Declare arrays with proper type wrapper.
Need to construct with value type spvUnsafeArray<T, N>({ elem0, elem1 })
to make array initialization work in complex scenarios.
2019-10-26 17:57:34 +02:00
Hans-Kristian Arntzen
27d6d45671 MSL: Rewrite tessellation_access_chain.
To support loading array of array properly in tessellation, we need a
rewrite of how tessellation access chains are handled.

The major change is to remove the implicit unflatten step inside
access_chain which does not take into account the case where you load
directly from a control point array variable.

We defer unflatten step until OpLoad time instead.
This fixes cases where we load array of {array,matrix,struct}.

Removes the hacky path for MSL access chain index workaround.
2019-10-26 16:10:12 +02:00
Hans-Kristian Arntzen
8066d13599 MSL: Rewrite propagated depth comparison state handling.
Far cleaner, and more correct to run the traversal twice.
Fixes a case where we propagate depth state through multiple functions.
2019-10-26 16:10:11 +02:00
Lukas Hermanns
6673a675ba Simplified overriding of 'access_chain_internal' function in CompilerMSL. 2019-10-22 11:06:16 -04:00
Lukas Hermanns
84351d3aed Merge remote-tracking branch 'upstream/master' 2019-10-21 18:55:36 -04:00
Hans-Kristian Arntzen
a9be92569f HLSL: Fix unrolled S/G LE/LT/GE/GT opcodes.
Need to bitcast the unrolled expressions as well.
2019-10-14 16:08:39 +02:00
Hans-Kristian Arntzen
b960ae3b70 HLSL: Partially implement Unordered compare.
We cannot correctly implement unordered equal/ordered not equal without
a lot of extra instructions which slows normal code down.
2019-10-14 15:15:03 +02:00
Lukas Hermanns
7ad0a84778 Updates for pull request #1162 2019-09-24 14:35:25 -04:00
Lukas Hermanns
37df74035b Merge branch 'ue4_dev' 2019-09-20 09:42:42 -04:00
Lukas Hermanns
50ac6862ac Rearranged all 'UE Change' comments to match to project's coding style. 2019-09-18 14:03:54 -04:00
Lukas Hermanns
a9f3c981d9 Adjustments after rebase of ue4_dev branch. 2019-09-13 14:03:02 -04:00
Mark Satterthwaite
a80c74b40e There are occasions where phi-variable copies are introduced for original variables which are fully declared, which coud result in the phi-variable never being declared and the shader not compiling, so declare the phi-variables when this happens. Change made in two parts. 1. Ensure that we declare phi-variable copies even if the original declaration isn't deferred. 2. Only flush phi variables once, avoids duplicate definitions. 2019-09-11 14:00:49 -04:00
Mark Satterthwaite
9ce3158193 When compiling from HLSL which pads and aligns float[]/float2[] within structures to float4[] we need to unpack the original type in Metal from the float4. 2019-09-10 11:21:43 -04:00
Mark Satterthwaite
42b8a62870 Fixes to the generation of Metal tessellation shaders from SPIRV so that it works correctly in more complicated cases.
First, when generating from HLSL before invoking the code that comes from the HLSL patch-function a control-flow and full memory-barrier are required to ensure that all the temporary values in thread-local storage for the patch are available.
    Second, the inputs to control and evaluation shaders must be properly forwarded from the global variables in SPIRV to the member variables in the relevant input structure.
    Finally when arrays of interpolators are used for input or output we need to add an extra level of array indirection because Metal works at a different granularity than SPIRV.

    Five parts.
    1. Fix tessellation patch function processing.
    2. Fix loads from tessellation control inputs not being forwarded to the gl_in structure array.
    3. Fix loads from tessellation evaluation inputs not being forwarded to the stage_in structure array.
    4. Workaround SPIRV losing an array indirection in tessellation shaders - not the best solution but enough to keep things progressing.
    5. Apparently gl_TessLevelInner/Outer is special and needs to not be placed into the input array.
2019-09-10 10:37:07 -04:00
Hans-Kristian Arntzen
333980ae91 Refactor into stronger types in public API.
Some fallout where internal functions are using stronger types.
Overkill to move everything over to strong types right now, but perhaps
move over to it slowly over time.
2019-09-06 12:29:47 +02:00
Chip Davis
cb35934248 MSL: Support dynamic offsets for buffers in argument buffers.
Vulkan has two types of buffer descriptors,
`VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC` and
`VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC`, which allow the client to
offset the buffers by an amount given when the descriptor set is bound
to a pipeline. Metal provides no direct support for this when the buffer
in question is in an argument buffer, so once again we're on our own.
These offsets cannot be stored or associated in any way with the
argument buffer itself, because they are set at bind time.  Different
pipelines may have different offsets set. Therefore, we must use a
separate buffer, not in any argument buffer, to hold these offsets. Then
the shader must manually offset the buffer pointer.

This change fully supports arrays, including arrays of arrays, even
though Vulkan forbids them. It does not, however, support runtime
arrays. Perhaps later.
2019-09-05 23:29:00 -05:00
Mark Satterthwaite
d50659af92 Rework the way arrays are handled in Metal to remove the array copies as they are unnecessary from Metal 1.2. There were cases where copies were not being inserted and others appeared unncessary, using the template type should allow the 'metal' compiler to do the best possible optimisation. The changes are broken into three stages. 1. Allow Metal to use the array<T> template to make arrays a value type. 2. Force the use of C style array declaration for some cases which cannot be wrapped with a template. 3. Threadgroup arrays can't have a wrapper type. 4. Tweak the code to use unsafe_array in a few more places so that we can handle passing arrays of resources into the shader and then through shaders into sub-functions. 5. Handle packed matrix types inside arrays within structs. 6. Make sure that builtin arguments still retain their array qualifiers when used in leaf functions. 7. Fix declaration of array-of-array constants for Metal so we can use the array<T> template. 2019-09-05 12:39:44 -04:00
Chip Davis
39dce88d3b MSL: Add support for sampler Y'CbCr conversion.
This change introduces functions and in one case, a class, to support
the `VK_KHR_sampler_ycbcr_conversion` extension. Except in the case of
GBGR8 and BGRG8 formats, for which Metal natively supports implicit
chroma reconstruction, we're on our own here. We have to do everything
ourselves. Much of the complexity comes from the need to support
multiple planes, which must now be passed to functions that use the
corresponding combined image-samplers. The rest is from the actual
Y'CbCr conversion itself, which requires additional post-processing of
the sample retrieved from the image.

Passing sampled images to a function was a particular problem. To
support this, I've added a new class which is emitted to MSL shaders
that pass sampled images with Y'CbCr conversions attached around. It
can handle sampled images with or without Y'CbCr conversion. This is an
awful abomination that should not exist, but I'm worried that there's
some shader out there which does this. This support requires Metal 2.0
to work properly, because it uses default-constructed texture objects,
which were only added in MSL 2. I'm not even going to get into arrays of
combined image-samplers--that's a whole other can of worms.  They are
deliberately unsupported in this change.

I've taken the liberty of refactoring the support for texture swizzling
while I'm at it. It's now treated as a post-processing step similar to
Y'CbCr conversion. I'd like to think this is cleaner than having
everything in `to_function_name()`/`to_function_args()`. It still looks
really hairy, though. I did, however, get rid of the explicit type
arguments to `spvGatherSwizzle()`/`spvGatherCompareSwizzle()`.

Update the C API. In addition to supporting this new functionality, add
some compiler options that I added in previous changes, but for which I
neglected to update the C API.
2019-09-01 18:35:53 -05:00
Hans-Kristian Arntzen
3ccfbce264 Run format_all.sh. 2019-08-28 14:25:26 +02:00
Hans-Kristian Arntzen
9436cd3036 MSL: Deal with array copies from and to threadgroup. 2019-08-27 13:18:01 +02:00
Hans-Kristian Arntzen
b3305799a8 Deal correctly with sign on bitfield operations.
Need a lot of special purpose implementation functions for these.
2019-08-26 11:36:36 +02:00
Hans-Kristian Arntzen
e06efb7259 Missed case where DoWhile continue block deals with Phi. 2019-07-25 12:30:50 +02:00
Hans-Kristian Arntzen
18bcc9b790 Do not disable temporary forwarding when we suppress usage tracking.
This subtle bug removed any expression validation for trivially swizzled
variables. Make usage suppression a more explicit concept rather than
just hacking off forwarded_temporaries.

There is some fallout here with loop generation since our expression
invalidation is currently a bit too naive to handle loops properly.
The forwarding bug masked this problem until now.

If part of the loop condition is also used in the body, we end up
reading an invalid expression, which in turn forces a temporary to be
generated in the condition block, not good. We'll need to be smarter
here ...
2019-07-23 19:18:44 +02:00
Hans-Kristian Arntzen
3fa2b14634 Run format_all.sh. 2019-07-23 12:23:41 +02:00
Hans-Kristian Arntzen
7277c7ac46 Use to_unpacked_row_major_expression to unify row-major in MSL/GLSL. 2019-07-23 11:36:54 +02:00
Hans-Kristian Arntzen
be2fccd837 Tests run clean. 2019-07-22 10:23:39 +02:00
Hans-Kristian Arntzen
12c5020854 Pass down row-major state to unpacking functions. 2019-07-19 13:03:08 +02:00
Hans-Kristian Arntzen
a86308bce1 MSL: Begin rewrite of buffer packing logic. 2019-07-19 10:06:19 +02:00
Chip Davis
50dce10c5d Support the SPV_EXT_demote_to_helper_invocation extension.
This extension provides a new operation which causes a fragment to be
discarded without terminating the fragment shader invocation. The
invocation for the discarded fragment becomes a helper invocation, so
that derivatives will remain defined. The old `HelperInvocation` builtin
becomes undefined when this occurs, so a second new instruction queries
the current helper invocation status.

This is only fully supported for GLSL. HLSL doesn't support the
`IsHelperInvocation` operation and MSL doesn't support the
`DemoteToHelperInvocation` op.

Fixes #1052.
2019-07-17 09:12:22 -05:00
Chip Davis
6628ea6e48 MSL: Use the select() function for OpSelect.
This significantly improves codegen for vector `OpSelect` in MSL.
2019-07-11 10:30:37 -05:00
Hans-Kristian Arntzen
f6f849397e MSL: Re-roll array expressions in initializers.
We cannot rely on copy path when using an array as part of a struct
initializer, so reroll such expressions to an initializer list again.
2019-07-10 11:19:33 +02:00
Hans-Kristian Arntzen
d12b54bbb4 Propagate NonUniformEXT to dependent expressions.
This decoration might only be present for the very last ID which is
consumed by a sampling or Load/Store instruction. To make sure our
access chains are emitted correctly, we have to back-propagate this
decoration.
2019-07-08 11:19:38 +02:00
Hans-Kristian Arntzen
581ed0fd59 HLSL: Does not support case-fallthrough.
Disable any fallthrough on HLSL. Risky business if fallthrough blocks
had a barrier(), but can't do anything about that ...
2019-06-27 15:10:17 +02:00
Hans-Kristian Arntzen
c76b99b711 Handle more cases with FP16 and texture sampling. 2019-06-27 15:04:22 +02:00
Hans-Kristian Arntzen
bcef66fbf3 Fix declaration of loop variables with a Phi helper copy.
Certain Phi variables need to maintain a temporary copy, but we forgot
to declare them when the master variable is a loop variable itself.
2019-06-25 10:45:15 +02:00
Hans-Kristian Arntzen
b4e0163749 Run format_all.sh. 2019-06-21 16:02:22 +02:00
Hans-Kristian Arntzen
22e3beaab9 Deal with switch block fallthrough more correctly ... 2019-06-20 12:14:19 +02:00
Hans-Kristian Arntzen
f171d82590 MSL: Support MinLod operand. 2019-06-19 09:43:03 +02:00
Hans-Kristian Arntzen
bf56dc88b9 Rewrite how loop dominators are propagated.
Do this analysis in the CFG stage rather than last minute with the
ad-hoc algorithm we had in place before CFG was introduced.
2019-06-06 12:17:46 +02:00
Hans-Kristian Arntzen
af40a212c2 Fix erronous default for emit_line_directives. 2019-06-02 16:20:21 +02:00
Hans-Kristian Arntzen
65af09d2d1 Support emitting OpLine directive.
Facilitates easier mapping from source language to cross-compiled output
in tooling.
2019-05-28 13:44:24 +02:00
Hans-Kristian Arntzen
23889f7b87 GLSL: Support std430 in UBOs with scalar layout. 2019-05-28 12:22:44 +02:00
Hans-Kristian Arntzen
96492648d4 MSL: Fix struct declaration order with complex type aliases.
MSL generally emits the aliases, which means we cannot always place the
master type first, unlike GLSL and HLSL. The logic fix is just to
reorder after we have tagged types with packing information, rather than
doing it in the parser fixup.
2019-05-23 14:54:04 +02:00
Hans-Kristian Arntzen
c52d6bcd0c
Merge pull request #975 from alpqr/master
GLSL: Add option to disable buffer blocks regardless of version
2019-05-14 09:51:39 +02:00
Laszlo Agocs
7bc31491be GLSL: Add option to disable buffer blocks regardless of version 2019-05-13 21:29:06 +02:00
Hans-Kristian Arntzen
647ddaee42 HLSL/MSL: Deal correctly with nonuniformEXT qualifier.
MSL does not seem to have a qualifier for this, but HLSL SM 5.1 does.
glslangValidator for HLSL does not support this, so skip any validation,
but it passes in FXC.
2019-05-13 14:58:27 +02:00
Hans-Kristian Arntzen
3186701739 GLSL: Support GL_EXT_nonuniform_qualifier. 2019-05-02 11:15:51 +02:00
Hans-Kristian Arntzen
6f091e7c8f GLSL: Support GL_EXT_scalar_block_layout. 2019-04-26 15:43:37 +02:00
Hans-Kristian Arntzen
2cc374a0c8 GLSL: Implement GL_EXT_buffer_reference.
Buffer objects can contain arbitrary pointers to blocks.
We can also implement ConvertPtrToU and ConvertUToPtr.
The latter can cast a uint64_t to any type as it pleases,
so we will need to generate fake buffer reference blocks to be able to
cast the type.
2019-04-26 11:43:51 +02:00
Hans-Kristian Arntzen
3fe57d3798 Do not use SmallVector as input type in public interfaces.
This is an API break, which we need to be careful with.
Handing out SmallVectors is easier since the interface is basically the
same.
2019-04-09 15:09:44 +02:00
Hans-Kristian Arntzen
a489ba7fd1 Reduce pressure on global allocation.
- Replace ostringstream with custom implementation.
  ~30% performance uplift on vector-shuffle-oom test.
  Allocations are measurably reduced in Valgrind.

- Replace std::vector with SmallVector.
  Classic malloc optimization, small vectors are backed by inline data.
  ~ 7-8% gain on vector-shuffle-oom on GCC 8 on Linux.

- Use an object pool for IVariant type.
  We generally allocate a lot of SPIR* objects. We can amortize these
  allocations neatly by pooling them.

- ~15% overall uplift on ./test_shaders.py --iterations 10000 shaders/.
2019-04-09 15:09:44 +02:00
Hans-Kristian Arntzen
bf07e5fa7b MSL: Fix OpLoad of array which is forced to a temporary. 2019-04-09 11:50:45 +02:00
Hans-Kristian Arntzen
317144a59c Detect invalid DoWhileLoop early.
We had a bug where error conditions in DoWhileLoop emit path would not
detect that statements were being emitted due to the masking behavior
which happens when force_recompile is true. Fix this.

Also, refactor force_recompile into member functions so we can properly
break on any situation where this is set, without having to rely on
watchpoints in debuggers.
2019-04-05 12:19:32 +02:00
Hans-Kristian Arntzen
9b92e68d71 Add an option to override the namespace used for spirv_cross.
This is a pragmatic trick to avoid symbol collision where a project
links against SPIRV-Cross statically, while linking to other projects
which also use SPIRV-Cross statically. We can end up with very awkward
symbol collisions which can resolve themselves silently because
SPIRV-Cross is pulled in as necessary. To fix this, we must use
different symbols and embed two copies of SPIRV-Cross in this scenario,
now with different namespaces, which in turn leads to different symbols.
2019-03-29 10:29:44 +01:00
Hans-Kristian Arntzen
eeb3f24991 Properly deal with sign-dependent GLSL opcodes.
The GLSLstd450 spec is very lax about input signs, so we need to do the
bitcasting dance to implement it correctly.
2019-03-27 12:20:53 +01:00
Hans-Kristian Arntzen
2a0365c813 GLSL/HLSL: Implement NMin/NMax/NClamp.
Need to emulate these calls for correctness.
2019-03-21 15:26:46 +01:00
Hans-Kristian Arntzen
0b20180537 GLSL: Deal with array loads from input in tessellation.
We have an edge case where the array is declared with a concrete size,
but in GLSL we must emit an unsized array, which breaks array copies.
Deal explicitly with this.
2019-03-21 11:50:53 +01:00
Hans-Kristian Arntzen
d2961b30db GLSL: Unroll loads from builtin pos/point arrays.
Odd-ball case for certain geometry shaders coming from HLSL.
2019-03-21 11:25:41 +01:00
Hans-Kristian Arntzen
0474848d4a GLSL: Support emitting push constant block as a plain UBO. 2019-03-19 10:58:52 +01:00
Hans-Kristian Arntzen
ef24337849 Support do-while where test is negative. 2019-03-06 12:17:38 +01:00
Hans-Kristian Arntzen
9bbdccddb7 Add a stable C API for SPIRV-Cross.
This adds a new C API for SPIRV-Cross which is intended to be stable,
both API and ABI wise.

The C++ API has been refactored a bit to make the C wrapper easier and
cleaner to write. Especially the vertex attribute / resource interfaces
for MSL has been rewritten to avoid taking mutable pointers into the
interface. This would be very annoying to wrap and it didn't fit well
with the rest of the C++ API to begin with. While doing this, I went
ahead and removed all the old deprecated interfaces.

The CMake build system has also seen an overhaul.
It is now possible to build static/shared/CLI separately with -D
options.
The shared library only exposes the C API, as it is the only ABI-stable
API. pkg-configs as well as CMake modules are exported and installed for
the shared library configuration.
2019-03-01 11:53:51 +01:00
Hans-Kristian Arntzen
825ff4af7e Replace locale handling.
We were using std::locale::global() to force a C locale which is not
safe when SPIRV-Cross is used in a multi-threaded environment.

To fix this, we could tap into various per-platform specific locale
handling to get safe thread-local locales, but since locales only affect
the decimal point in floats, we simply query the locale instead and do
the necessary radix replacement ourselves, without touching the locale.

This should be much safer and cleaner than the alternative.
2019-02-28 11:28:31 +01:00
Hans-Kristian Arntzen
a4ac27546a MSL: Fix textures which are sampled and compared against.
depth2d in MSL only returns float, not float4, even for normal sampling.
We need to conditionally remap-swizzle back to float4.
2019-02-22 12:27:40 +01:00
Hans-Kristian Arntzen
4ef51331b2 Always value-cast FP16 constants instead of using literals.
GL_NV_gpu_shader5 doesn't support "hf", so to avoid lots of complicated
workarounds, just value-cast the half literals.
2019-02-20 12:30:01 +01:00
Hans-Kristian Arntzen
d7090b8322 GLSL: Fix block name shenanigans in edge cases.
When we force recompile, the old var.self name we used as a fallback
name might have been disturbed, so we should recover certain names back
to their original form in case we are forced to take a recompile to make
the naming algorithm more deterministic.
2019-02-13 16:39:59 +01:00
Hans-Kristian Arntzen
3e584f2c3f Support LUTs in single-function CFGs on Private storage class.
Fairly common pattern in unoptimized SPIR-V. Support this case as well.
2019-02-06 10:38:59 +01:00
Hans-Kristian Arntzen
2ed171e525 GLSL/MSL: Implement 8-bit part of VK_KHR_shader_float16_int8.
Storage was in place already, so mostly just dealing with bitcasts and
constants.

Simplies some of the bitcasting logic, and this exposed some bugs in the
implementation. Refactor to use correct width integers with explicit bitcast opcodes.
2019-01-30 15:45:24 +01:00
Hans-Kristian Arntzen
73d9da7070 Avoid unintentional name conflict with HLSL backend. 2019-01-17 12:21:16 +01:00
Hans-Kristian Arntzen
432aaed737 Need to know the original packed type when unpacking loads. 2019-01-17 11:39:46 +01:00
Hans-Kristian Arntzen
40e7723051 Run format_all.sh. 2019-01-17 11:29:50 +01:00
Hans-Kristian Arntzen
72377366d3 Replace custom use of DecorationCPacked with an explicit one.
Will need to use more variants of this decoration, so might as well make
it clearer what is going on with CPacked.
2019-01-17 10:36:56 +01:00
Hans-Kristian Arntzen
f4026a5618 Refactor access_chain_internal to be more readable from callsite. 2019-01-17 10:30:13 +01:00
Hans-Kristian Arntzen
15b52bee48 Deal with packing/unpacking on store.
Still a bit buggy, since we cannot deduce between float2[] and
packed_float2. Need a deeper refactor to plumb this through ...
2019-01-17 10:06:23 +01:00
Hans-Kristian Arntzen
a2a44d944e HLSL: Support BaseVertex/BaseInstance offsets.
Opt-in, since user need to know about a cbuffer.
Conflicts a bit with the GLSL option for base instance,
since that one is enabled by default, but the HLSL one isn't (because
user needs to know about a magic cbuffer, whereas GLSL can only get
default initialized uniform).
2019-01-11 10:32:14 +01:00
Chip Davis
3bfb2f94d4 MSL: Support SPV_KHR_variable_pointers.
This allows shaders to declare and use pointer-type variables. Pointers
may be loaded and stored, be the result of an `OpSelect`, be passed to
and returned from functions, and even be passed as inputs to the `OpPhi`
instruction. All types of pointers may be used as variable pointers.
Variable pointers to storage buffers and workgroup memory may even be
loaded from and stored to, as though they were ordinary variables. In
addition, this enables using an interior pointer to an array as though
it were an array pointer itself using the `OpPtrAccessChain`
instruction.

This is a rather large and involved change, mostly because this is
somewhat complicated with a lot of moving parts. It's a wonder
SPIRV-Cross's output is largely unchanged. Indeed, many of these changes
are to accomplish exactly that! Perhaps the largest source of changes
was the violation of the assumption that, when emitting types, the
pointer type didn't matter.

One of the test cases added by the change doesn't optimize very well;
the output of `spirv-opt` here is invalid SPIR-V. I need to file a bug
with SPIRV-Tools about this.

I wanted to test that variable pointers to images worked too, but I
couldn't figure out how to propagate the access qualifier properly--in
MSL, it's part of the type, so getting this right is important. I've
punted on that for now.
2019-01-07 11:19:10 -06:00
Hans-Kristian Arntzen
5b8762223d Run format_all.sh. 2019-01-07 10:01:28 +01:00
Hans-Kristian Arntzen
649ce3c7bb MSL: Workaround missing gradient2d() for sampler_compare. 2019-01-07 10:01:00 +01:00