Robert Konrad
|
78ec0fcb22
|
Update HLSL test output
HLSL requires builtins to be defined after
texcoords in some cases.
|
2017-03-24 14:40:13 +01:00 |
|
Hans-Kristian Arntzen
|
a0a582dd04
|
Do not emit interpolation qualifiers to static globals.
|
2017-03-21 13:48:50 +01:00 |
|
Hans-Kristian Arntzen
|
b8bda45802
|
Add test case for interpolation qualifiers in HLSL.
|
2017-03-21 13:48:50 +01:00 |
|
Hans-Kristian Arntzen
|
447545311b
|
Add test for input I/O blocks in fragment.
|
2017-03-21 13:48:50 +01:00 |
|
Hans-Kristian Arntzen
|
e89b789af3
|
Add some tests for no stage inputs or outputs in HLSL.
|
2017-03-21 13:48:50 +01:00 |
|
Hans-Kristian Arntzen
|
62df60ea3d
|
Update vertex locations test to include I/O blocks.
|
2017-03-21 13:48:50 +01:00 |
|
Hans-Kristian Arntzen
|
784a23b92a
|
Add instancing test to HLSL.
|
2017-03-21 13:48:50 +01:00 |
|
Hans-Kristian Arntzen
|
a4aa89e992
|
Add test for fragment builtins like gl_FragDepth/gl_FragCoord.
|
2017-03-21 13:48:50 +01:00 |
|
Hans-Kristian Arntzen
|
61c31c6054
|
Make use of explicit locations in HLSL.
|
2017-03-21 13:48:50 +01:00 |
|
Hans-Kristian Arntzen
|
bdea1a444a
|
Begin rewriting how HLSL deals with inputs and outputs.
|
2017-03-21 13:48:50 +01:00 |
|
Robert Konrad
|
e49cff5055
|
Update HLSL reference shader
|
2017-01-27 16:34:52 +01:00 |
|
Robert Konrad
|
82959c86bb
|
Use \n line endings in HLSL reference shaders
|
2017-01-26 13:22:52 +01:00 |
|
Robert Konrad
|
d6b3efaaaf
|
Add HLSL reference shader outputs
|
2017-01-26 11:41:22 +01:00 |
|