Hans-Kristian Arntzen
5352615ce1
Update tests.
2017-11-20 21:10:00 +01:00
Hans-Kristian Arntzen
4f88f9750f
Cleanups for HLSL vertex attribute remap.
...
Add CLI support as well.
2017-11-13 09:46:45 +01:00
Hans-Kristian Arntzen
22e94913d4
Add test for row/col-major matrix read/write for HLSL.
2017-10-26 17:40:45 +02:00
Hans-Kristian Arntzen
2ba7ed1c09
Fix tests after rebase.
2017-10-24 09:56:08 +02:00
Hans-Kristian Arntzen
a95295cb23
Remap swizzle for HLSL and RWBuffer.
2017-10-24 09:55:25 +02:00
Hans-Kristian Arntzen
ae236e7056
Add GroupSync() in HLSL.
2017-10-24 09:55:25 +02:00
Hans-Kristian Arntzen
85eb972259
Add some HLSL tests for atomics and image load store.
2017-10-24 09:55:25 +02:00
James Ross-Gowan
1f16f0d260
Use 'static const' for spec constants in HLSL
...
If 'const' is used, the shader expects the variable to be backed by a
constant buffer. 'static const' is probably preferred for a value that
is initialized with a constant in the HLSL source code.
FXC also emits a warning for 'const' variables with initializers, since
'static const' was probably intended.
2017-10-21 19:19:32 +11:00
Hans-Kristian Arntzen
d48876ac41
Add test for stripped cbuffer members.
2017-10-10 17:40:37 +02:00
Hans-Kristian Arntzen
94ff355812
Fix some naming issues for stripped and flattened structs.
2017-10-10 17:32:26 +02:00
Hans-Kristian Arntzen
620d01c5d6
Generate decorations for row_major/column_major in HLSL.
2017-10-10 16:11:25 +02:00
Hans-Kristian Arntzen
6feff98295
Update HLSL cbuffer tests.
2017-10-10 15:37:53 +02:00
Hans-Kristian Arntzen
c9168cd981
Merge pull request #299 from KhronosGroup/fix-173
...
Stamp out all variants for mod().
2017-10-06 13:53:06 +02:00
Hans-Kristian Arntzen
d4727fe696
Stamp out all variants for mod().
2017-10-06 13:21:42 +02:00
Hans-Kristian Arntzen
8538b4c9c0
Handle empty struct declarations with best effort.
...
This "feature" is a bit icky as we have no useful representation of it,
so never emit code which has anything to do with empty structs.
2017-10-06 13:05:14 +02:00
Hans-Kristian Arntzen
eb58f67727
Only unroll matrices for vertex input.
...
Bandaid, might have to revisit this later.
2017-10-05 16:31:52 +02:00
Hans-Kristian Arntzen
ecaea50739
Add SPVASM test from clspv.
2017-09-29 12:20:57 +02:00
Hans-Kristian Arntzen
aab3107a3f
Add WorkGroupID/NumWorkGroups to MSL. Fix block name alias.
2017-09-29 12:16:53 +02:00
Hans-Kristian Arntzen
db5d49f04a
Add SPVASM testing support for HLSL/MSL.
2017-09-29 11:07:11 +02:00
Hans-Kristian Arntzen
825f07c04a
Add test for specialization constant workgroup size on HLSL.
2017-09-29 10:21:02 +02:00
Hans-Kristian Arntzen
84f8c9935b
Declare work group size constants in HLSL and MSL.
...
Technically not needed, but it does make compute code easier to read
compared to magical constants being used for work group size.
2017-09-29 10:15:33 +02:00
Hans-Kristian Arntzen
9aa42a87af
Just emit textureSize variants we actually need.
2017-09-20 10:31:56 +02:00
Hans-Kristian Arntzen
1bc5b70752
Add exhaustive image query to HLSL.
...
Need to strip this down somehow ...
2017-09-20 10:00:13 +02:00
James Ross-Gowan
02e6be7288
Fix texture GatherRed/Green/etc. methods for SM 5.0
...
Unlike GLSL, the component is selected by calling a specific method.
2017-09-12 07:20:01 +10:00
Hans-Kristian Arntzen
eab66fcd55
Update HLSL references.
2017-09-08 09:14:00 +02:00
Hans-Kristian Arntzen
e8d2c8e710
Support samplerBuffer as function parameters in HLSL.
2017-08-21 10:26:44 +02:00
Hans-Kristian Arntzen
e8d5d71cad
Add sampler buffer support to HLSL.
2017-08-21 10:01:03 +02:00
Hans-Kristian Arntzen
945425eaa8
Add some access chain tests.
2017-08-15 10:23:04 +02:00
Hans-Kristian Arntzen
af2b233582
Add test for ByteAddressBuffer vs. RWByteAddressBuffer.
2017-08-15 09:39:45 +02:00
Hans-Kristian Arntzen
e2bb5b8959
Add test for compute shader builtins.
2017-08-15 09:35:23 +02:00
Hans-Kristian Arntzen
744d0405b0
Preserve arguments with inout unless complete writes are made.
2017-08-09 17:06:41 +02:00
Hans-Kristian Arntzen
cbcaca5a39
Fix textureProj with shadow on GLSL.
2017-07-31 10:05:32 +02:00
Hans-Kristian Arntzen
98c76eed69
Declare specialization constants in HLSL.
2017-07-29 22:13:27 +02:00
Hans-Kristian Arntzen
6ff9007311
Fix unary enclosures.
2017-07-24 10:17:19 +02:00
Hans-Kristian Arntzen
ecf56cff2b
Add support for SM5.1 ConstantBuffer<T>.
2017-06-30 10:34:21 +02:00
Hans-Kristian Arntzen
de33d89074
Add explicit in/out locations everywhere.
...
Needed for newer glslang. With Vulkan semantics for SPIR-V, all
locations must be explicitly defined.
2017-06-21 09:39:08 +02:00
Hans-Kristian Arntzen
620da7b943
Add basic support for : register() declaration in HLSL.
2017-06-17 10:15:32 +02:00
Hans-Kristian Arntzen
686ac6812b
HLSL: Can pass down combined image samplers as arguments.
2017-05-07 13:22:16 +02:00
Hans-Kristian Arntzen
59ad08429b
HLSL: Add test for passing down separate image and samplers to functions.
2017-05-07 12:53:51 +02:00
Hans-Kristian Arntzen
100e9d34b8
HLSL: Basic support for separate image/samplers.
2017-05-06 12:39:04 +02:00
Hans-Kristian Arntzen
851acf3712
Avoid boolean mix in HLSL.
...
Update glslang travis checkout as boolean mix support was broken on that commit.
2017-05-04 10:28:30 +02:00
Hans-Kristian Arntzen
17d88ca928
Add compatibility option for PointSize in HLSL.
...
If we opt-in to it, PointSize can be ignored to avoid more annoying
workarounds.
2017-05-04 10:12:14 +02:00
Robert Konrad
bb9dbd4149
Support texelFetch in HLSL
2017-04-24 11:08:55 +02:00
Robert Konrad
7d8be83cb3
Support shadow sampling in HLSL
2017-04-21 17:52:04 +02:00
Robert Konrad
585339f3cd
Test HLSL cube maps
2017-04-21 14:55:01 +02:00
Robert Konrad
9020c48076
Support and test 1D and 3D textures in HLSL4/5
2017-04-21 14:05:17 +02:00
Robert Konrad
23d993546c
Add texture sampling HLSL test
2017-04-21 11:46:10 +02:00
Robert Konrad
be4c919d08
Update HLSL test results
2017-04-18 15:17:55 +02:00
Robert Konrad
1fb2315a35
Add a test for HLSL matrix unrolling
2017-04-03 11:42:36 +02:00
Robert Konrad
9fadd34afe
Add new HLSL tests
2017-03-24 15:41:20 +01:00
Robert Konrad
78ec0fcb22
Update HLSL test output
...
HLSL requires builtins to be defined after
texcoords in some cases.
2017-03-24 14:40:13 +01:00
Hans-Kristian Arntzen
a0a582dd04
Do not emit interpolation qualifiers to static globals.
2017-03-21 13:48:50 +01:00
Hans-Kristian Arntzen
b8bda45802
Add test case for interpolation qualifiers in HLSL.
2017-03-21 13:48:50 +01:00
Hans-Kristian Arntzen
447545311b
Add test for input I/O blocks in fragment.
2017-03-21 13:48:50 +01:00
Hans-Kristian Arntzen
e89b789af3
Add some tests for no stage inputs or outputs in HLSL.
2017-03-21 13:48:50 +01:00
Hans-Kristian Arntzen
62df60ea3d
Update vertex locations test to include I/O blocks.
2017-03-21 13:48:50 +01:00
Hans-Kristian Arntzen
784a23b92a
Add instancing test to HLSL.
2017-03-21 13:48:50 +01:00
Hans-Kristian Arntzen
a4aa89e992
Add test for fragment builtins like gl_FragDepth/gl_FragCoord.
2017-03-21 13:48:50 +01:00
Hans-Kristian Arntzen
61c31c6054
Make use of explicit locations in HLSL.
2017-03-21 13:48:50 +01:00
Hans-Kristian Arntzen
bdea1a444a
Begin rewriting how HLSL deals with inputs and outputs.
2017-03-21 13:48:50 +01:00
Robert Konrad
e49cff5055
Update HLSL reference shader
2017-01-27 16:34:52 +01:00
Robert Konrad
82959c86bb
Use \n line endings in HLSL reference shaders
2017-01-26 13:22:52 +01:00
Robert Konrad
d6b3efaaaf
Add HLSL reference shader outputs
2017-01-26 11:41:22 +01:00