Commit Graph

170 Commits

Author SHA1 Message Date
Hans-Kristian Arntzen
099f307123 Add traversal for active builtin variables.
Refactor some ugly type-copying for access chains.
2017-03-21 13:48:28 +01:00
Hans-Kristian Arntzen
75391f9a68 Handle vector variants of OpLogicalAnd/Or/Not. 2017-03-20 22:45:40 +01:00
Bill Hollings
dc69427402 Updates to MSL functionality to support PR review feedback. 2017-03-11 12:17:22 -05:00
Bill Hollings
65cd7eb670 Merge branch 'master' of https://github.com/KhronosGroup/SPIRV-Cross 2017-03-09 13:18:48 -05:00
Henrik Rydgård
bfae041e21 Fix a few minor warnings. (i was used as a uint32_t in multiple places, like type_member_for_offset, so changed its type) 2017-03-07 10:19:08 +01:00
Bill Hollings
826de0e777 Merge with upstream and resolve conflicts. 2017-03-06 12:15:42 -05:00
Hans-Kristian Arntzen
c5de1cfa90 Add support for flattening I/O blocks.
Fix issue where layout() qualifiers are emitted for members in legacy
targets.
2017-03-06 14:01:51 +01:00
Hans-Kristian Arntzen
7f2e17969b Add built-in cull distance. 2017-03-05 12:47:03 +01:00
Bill Hollings
b332bae3c3 spirv_msl unpack packed MSL uniform struct members.
spirv_glsl add member_is_packed_type() and unpack_expression_type() functions.
2017-03-01 13:07:40 -05:00
Bill Hollings
484931d8b2 spirv_msl auto-alignment of members of MSL uniform structs.
spirv_msl optionally add padding and packing to allow MSL
struct members to align with SPIR-V struct alignments.
spirv_cross add convenience methods for testing Decorations.
spirv_glsl replace member_decl() function with new emit_stuct_member().
Allow struct member types to be marked as packed via DecorationCPacked decoration.
2017-02-28 21:44:36 -05:00
Hans-Kristian Arntzen
bcf2303ba0 Do not emit storage qualifiers for local variables.
Metal backend uses local variables to implement global variables.
Do not emit storage qualifiers for any variable which is declared inside
a function.
2017-02-24 11:15:34 +01:00
Hans-Kristian Arntzen
036b9b73f5 Emit storage qualifier in the correct place.
Need to emit qualifiers in a specific order for legacy GLSL.

<interpolation> <storage> <precision> <type>.
2017-02-24 09:56:17 +01:00
Hans-Kristian Arntzen
eb5e09fa64 Run format_all.sh. 2017-02-23 19:33:14 +01:00
Hans-Kristian Arntzen
fc80cd8cbf Add support for loading flattened structs. 2017-02-23 19:31:56 +01:00
Hans-Kristian Arntzen
97350d32fd Fix cases for flattened struct write.
Handle writing the entire struct as well as writing the elements
individually.
2017-02-23 19:05:11 +01:00
Hans-Kristian Arntzen
3c58bbbcbe Flatten varying structs outputs in legacy targets. 2017-02-22 20:17:58 +01:00
Hans-Kristian Arntzen
0e7c33ff81 Update glslang to latest on Travis.
Fix a lingering bug with OpSelect and boolean mix().
2017-02-11 10:52:34 +01:00
Hans-Kristian Arntzen
9cb8616c31 Do not use write/read counters for "global" parameters.
Fixes device const & SSBO issues.
2017-02-05 10:50:14 +01:00
Hans-Kristian Arntzen
ab21dfb25b Fix execution order for for-loop emission.
In some cases, the compiler decided to emit continue block first,
which invalidated the expressions used by the condition.
Parameters to functions can be evaluated in any order which caused
"random" behavior.
2017-02-04 10:07:20 +01:00
Hans-Kristian Arntzen
18c37bcdab Update license headers for 2017. 2017-01-28 09:00:40 +01:00
Robert Konrad
c53646a670 Merge branch 'master' of https://github.com/KhronosGroup/SPIRV-Cross into hlsl 2017-01-25 17:03:57 +01:00
Arseny Kapoulkine
32a561a6c3 Remove redundant constructor calls for scalar types 2017-01-24 08:09:58 -08:00
Arseny Kapoulkine
ed04c95b08 Implement flattening of row major matrix indexing
To extract a column from row-major matrix, we need to do a strided load one
component at a time. In this case flattened_access_chain_offset still returns
the offset to the first element, but the stride is equal to matrix stride
instead of vector stride.

For this to work, we need to pass matrix stride (and transpose flag) through,
similar to how matrix flattening works.

Additionally slightly clean up recursive flattened_access_chain structure -
specifically, instead of deciding mid-traversal that we need matrix stride
information, we can just pass the matrix stride through - for access chains
that end in matrix/vector this gets us what we need, and for access chains
that end in structs the flattened_access_chain_struct code will recompute
correct stride/transposition data to pass through further.
2017-01-24 07:42:19 -08:00
Robert Konrad
429b8cb25f Merge branch 'master' of https://github.com/KhronosGroup/SPIRV-Cross into hlsl
# Conflicts:
#	spirv_glsl.hpp
2017-01-23 14:44:41 +01:00
Robert Konrad
beebcbd1aa Splat even less in HLSL 2017-01-23 14:40:56 +01:00
Robert Konrad
ea24ee8145 Do not splat type contructor arguments in HLSL 2017-01-23 14:39:04 +01:00
Hans-Kristian Arntzen
d87249a2eb Remove hack for accessing matrix decorations in flattened structs. 2017-01-22 09:25:01 +01:00
Hans-Kristian Arntzen
fe12fff324 Comment type ID a bit better. 2017-01-22 09:06:15 +01:00
Hans-Kristian Arntzen
efba610718 Cleanup emit_buffer_block_flattened. 2017-01-22 08:53:52 +01:00
Hans-Kristian Arntzen
3eb2e52c4e Fix bugs with row-major matrices inside flattened UBOs. 2017-01-21 13:50:01 +01:00
Hans-Kristian Arntzen
87f3c57945 Formatting. 2017-01-21 12:47:26 +01:00
Hans-Kristian Arntzen
9540979c55 Support int and uint as flattened UBO types. 2017-01-21 12:29:20 +01:00
Hans-Kristian Arntzen
d3cad99347 Cleanups for flattened access chains. 2017-01-21 11:30:33 +01:00
Hans-Kristian Arntzen
7f787f09dc Add flattening support for push constants. 2017-01-21 10:27:14 +01:00
Hans-Kristian Arntzen
016b1d86e9 Emit readonly, writeonly for SSBOs. 2017-01-21 10:08:27 +01:00
Bill Hollings
2d0d328f61 Run style formatter. 2017-01-20 11:33:59 -05:00
Corentin Wallez
e88c88c310 Fix compilation on some old C++11 standard libraries. 2017-01-18 17:22:54 -05:00
Arseny Kapoulkine
62b27f1d81 Implement access chain flattening support for row major matrices
We currently only support access chains that end in a matrix by propagating
"needs transpose" flag upstream which flips the matrix multiplication order.

It's possible to support indexed extraction as well, however it would have to
generate code like this:

    vec4 row = vec4(UBO[0].y, UBO[1].y, UBO[2].y, UBO[3].y);

for a column equivalent of:

    vec4 row = UBO[1];

It is definitely possible to do so but it requires signaling the vector output
that it needs to switch to per-component extraction which is a bit more trouble
than this is worth for now.
2017-01-17 23:26:23 -08:00
Arseny Kapoulkine
1ec6c1a029 Refactor flattened_access_chain functions
Instead of filling a std::string buffer passed by reference return a new
string. This may be slightly slower in certain cases but they are pretty
rare and this matches the code style better.

Also streamline error handling in different branches and extract function
to generate vector swizzle.
2017-01-17 23:26:22 -08:00
Arseny Kapoulkine
c5a821cdbf Minor emit_buffer_block refactoring
Move buffer block variant dispatch into emit_buffer_block to match
emit_push_constant_block, move SSBO check into emit_buffer_block_legacy.
2017-01-17 23:26:20 -08:00
Arseny Kapoulkine
64c17b59e5 Fix whitespace in generated flattened expressions
Add whitespace after comma and around arithmetic operators.
2017-01-17 23:26:19 -08:00
Arseny Kapoulkine
24c66250c7 Add tests for buffer block flattening 2017-01-17 23:26:18 -08:00
Arseny Kapoulkine
0185f0a6b8 Implement buffer block flattening
Legacy GLSL targets do not support uniform buffers, and as such require
some sort of emulation. There are two alternatives - one is to represent
a uniform buffer as a uniform struct, and another one is to flatten it
into an array of primitive vector types (vec4).

Uniform struct have two disadvantages that make using them prohibitive
in some applications:

- The location assignment for struct members is arbitrary which means
the application has to set each struct member one by one
- Some Android drivers fail to link shader programs if both vertex and
fragment shader use the same uniform struct

Because of this, we need to support flattening uniform buffers into an
array. This is not just important for legacy GLSL but also is sometimes
useful for ESSL 3.0 where some Android drivers do not have stable UBO
support.

The way flattening works is the entire buffer is represented as a vec4
array; each access chain is rewritten into a combination of array
accesses, swizzles and data type constructors. Specifically:

- Extracting a vector or a scalar requires indexing into the array with
an optional swizzle, for example CB0[13].yz for reading vec2
- Extracting a matrix or a struct requires extracting each individual
vector or struct member and then combining them into the resulting
object
- Extracting arrays is not supported, mostly because the resulting
construct is very inefficient and ESSL 1.0 does not support array
constructors.

Additionally, while we try to constant-fold each individual indexing
operation, there are cases where we have to use dynamic index
computation (specifically for indexing arrays with non-constants); so
the general form of the primitive array extraction expression is:

buffer[stride0*index0+...+strideN*indexN+offset]

Where stride/offset are integer literals and index represents variables.
2017-01-17 23:26:08 -08:00
Hans-Kristian Arntzen
27f4f75513 Run format_all.sh. 2017-01-13 16:32:54 +01:00
Hans-Kristian Arntzen
fadaec205b Improvements to legacy GLSL output.
- By default, emit uniform structs for UBOs, like push constant.
- Forward transpose information,
  and optimize transpose(matrix) * vector to vector * matrix.
2017-01-13 16:31:13 +01:00
Hans-Kristian Arntzen
ce3fe29557 MSVC maintenance. 2017-01-12 10:57:44 +01:00
Endre Oma
6ad8b307a1 Use the classic locale when converting floats to string 2017-01-11 17:06:06 +01:00
Bill Hollings
4e915e8c48 Run style formatter. 2017-01-08 08:52:57 -05:00
Bill Hollings
4a6358bb9f Add clean_func_name() to support overrides to function names. 2017-01-07 22:15:58 -05:00
Bill Hollings
e6dab816b0 Removed names of unused function parameters. 2017-01-07 15:55:04 -05:00