dan sinclair
c4f3d4ae29
Roll GLSLang, SPIRV-Headers and SPIRV-Tools.
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This Cl updates the various dependencies and the test file outputs.
2020-07-22 23:03:11 -04:00
dan sinclair
63fbdaca93
Roll deps.
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This CL updates the GLSLang and SPIRV-Tools depedencies and updates test
files as needed.
2020-07-06 11:24:30 -04:00
Hans-Kristian Arntzen
4e7777c443
Update to latest glslang/SPIRV-Tools.
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Fix various bugs along the way.
2019-01-30 13:41:57 +01:00
Hans-Kristian Arntzen
226d837d7e
HLSL: Use same logic as GLSL for picking cbuffer block name.
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HLSL just picked the variable name which did not work as expected for
some users. Use the same logic as GLSL and set up declared_block_names,
so the actual name can be queried later.
2018-10-22 09:50:04 +02:00
Hans-Kristian Arntzen
d2df067dd4
Force recompile if we add row-major transpose functions in MSL.
2018-05-04 09:43:34 +02:00
Hans-Kristian Arntzen
f6d08e6113
Add workaround for PointCoord builtin on HLSL.
2018-02-23 15:58:35 +01:00
Hans-Kristian Arntzen
0673f27b7c
Fix incorrect loop range.
2018-02-22 17:00:41 +01:00
Hans-Kristian Arntzen
114c2c5e37
Add clip/cull-distance support to HLSL.
2018-02-22 16:40:04 +01:00
Hans-Kristian Arntzen
00ccd590ee
Return arrays in HLSL/MSL by writing to an output variable instead.
2018-02-08 12:22:08 +01:00
Hans-Kristian Arntzen
06041985d0
Fix HLSL regression with struct declaration.
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It actually worked surprisingly. Fix it properly.
2018-01-23 16:36:20 +01:00
Hans-Kristian Arntzen
23f0abf112
Update tests for struct flattening.
2018-01-09 10:40:34 +01:00
Hans-Kristian Arntzen
4590c63b40
Fix swizzling of integers.
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Add scalar swizzling to constant composites as well.
2018-01-04 13:16:56 +01:00
Hans-Kristian Arntzen
1c7980a778
Swizzle scalars when splatting in HLSL.
2017-12-12 12:52:45 +01:00
Hans-Kristian Arntzen
4f88f9750f
Cleanups for HLSL vertex attribute remap.
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Add CLI support as well.
2017-11-13 09:46:45 +01:00
Hans-Kristian Arntzen
a95295cb23
Remap swizzle for HLSL and RWBuffer.
2017-10-24 09:55:25 +02:00
Hans-Kristian Arntzen
94ff355812
Fix some naming issues for stripped and flattened structs.
2017-10-10 17:32:26 +02:00
Hans-Kristian Arntzen
620d01c5d6
Generate decorations for row_major/column_major in HLSL.
2017-10-10 16:11:25 +02:00
Hans-Kristian Arntzen
6feff98295
Update HLSL cbuffer tests.
2017-10-10 15:37:53 +02:00
Hans-Kristian Arntzen
eb58f67727
Only unroll matrices for vertex input.
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Bandaid, might have to revisit this later.
2017-10-05 16:31:52 +02:00
Hans-Kristian Arntzen
e8d2c8e710
Support samplerBuffer as function parameters in HLSL.
2017-08-21 10:26:44 +02:00
Hans-Kristian Arntzen
e8d5d71cad
Add sampler buffer support to HLSL.
2017-08-21 10:01:03 +02:00
Hans-Kristian Arntzen
de33d89074
Add explicit in/out locations everywhere.
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Needed for newer glslang. With Vulkan semantics for SPIR-V, all
locations must be explicitly defined.
2017-06-21 09:39:08 +02:00
Hans-Kristian Arntzen
17d88ca928
Add compatibility option for PointSize in HLSL.
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If we opt-in to it, PointSize can be ignored to avoid more annoying
workarounds.
2017-05-04 10:12:14 +02:00
Robert Konrad
1fb2315a35
Add a test for HLSL matrix unrolling
2017-04-03 11:42:36 +02:00
Robert Konrad
78ec0fcb22
Update HLSL test output
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HLSL requires builtins to be defined after
texcoords in some cases.
2017-03-24 14:40:13 +01:00
Hans-Kristian Arntzen
a0a582dd04
Do not emit interpolation qualifiers to static globals.
2017-03-21 13:48:50 +01:00
Hans-Kristian Arntzen
b8bda45802
Add test case for interpolation qualifiers in HLSL.
2017-03-21 13:48:50 +01:00
Hans-Kristian Arntzen
e89b789af3
Add some tests for no stage inputs or outputs in HLSL.
2017-03-21 13:48:50 +01:00
Hans-Kristian Arntzen
62df60ea3d
Update vertex locations test to include I/O blocks.
2017-03-21 13:48:50 +01:00
Hans-Kristian Arntzen
784a23b92a
Add instancing test to HLSL.
2017-03-21 13:48:50 +01:00
Hans-Kristian Arntzen
61c31c6054
Make use of explicit locations in HLSL.
2017-03-21 13:48:50 +01:00
Hans-Kristian Arntzen
bdea1a444a
Begin rewriting how HLSL deals with inputs and outputs.
2017-03-21 13:48:50 +01:00
Robert Konrad
e49cff5055
Update HLSL reference shader
2017-01-27 16:34:52 +01:00
Robert Konrad
82959c86bb
Use \n line endings in HLSL reference shaders
2017-01-26 13:22:52 +01:00
Robert Konrad
d6b3efaaaf
Add HLSL reference shader outputs
2017-01-26 11:41:22 +01:00