Commit Graph

55 Commits

Author SHA1 Message Date
Hans-Kristian Arntzen
ba47be9896 README tweaks.
Remove outdated references to glslang.
2016-05-13 15:32:16 +02:00
Hans-Kristian Arntzen
ffc5544c0b Don't need to force specific type for left shifts. 2016-05-13 15:30:40 +02:00
Hans-Kristian Arntzen
45ad58a903 Implement more correct integer op handling.
In some cases we need to bitcast when dealing with int vs. uint.
SPIR-V allows inputs to be of different integer signedness, so we need
to deal with this somehow.

Add testing system to test SPIR-V assembly.
For now, test all possible combination for all major cases.

 - IAdd (which doesn't care about input type as long as they're equal)
 - SDiv/UDiv operations which case about input type.
 - Arith/Logical right shifts.
 - IEqual to test outputs to bvec, which shouldn't get output cast. Also
   tests casting in function-like calls.
2016-05-13 15:23:33 +02:00
Hans-Kristian Arntzen
8869a167d6 Drop --vulkan flag to test_shaders.py
We can infer shader types from file extensions.
2016-05-11 20:02:31 +02:00
Hans-Kristian Arntzen
78c9a80600 Make test_shaders.py more robust with out-of-tree builds.
Previous assumed that test script was run from root folder.
This doesn't work with out-of-tree builds.
2016-05-11 19:39:38 +02:00
Hans-Kristian Arntzen
0b54291950 Merge pull request #3 from dneto0/add-cmake-support
Add a CMakeLists.txt file for use by cmake, ctest
2016-05-11 16:09:55 +02:00
David Neto
59d6898fd0 Add a CMakeLists.txt file for use by cmake, ctest
This enables out-of-tree builds, and the use of other build tools.

This will not overwrite Makefile if you are building in the
source tree.  To use makefiles generated from CMake, you must
build out of the source tree.

Usage: If SPIRV-Cross source is in $SPIRV_CROSS_ROOT, then to
build with ninja in a different directory:

   cmake -G Ninja $SPIRV_CROSS_ROOT
   ninja

   # Run tests, if enabled
   ctest

Tests will be enabled if you have python3.
2016-05-11 10:04:22 -04:00
Hans-Kristian Arntzen
44ef367141 Handle padding for struct members in buffers.
Fixes earlier issues with struct-packing test.
2016-05-05 16:32:15 +02:00
Hans-Kristian Arntzen
2d38c6e192 Fixups for struct-packing test.
There seems to have been some changes to alignment in glslang here,
so workaround to verify that the other cases at least still work as expected.
2016-05-05 11:59:33 +02:00
Hans-Kristian Arntzen
f144b767ce Always emit DescriptorSet decoration for Vulkan GLSL. 2016-05-05 11:53:43 +02:00
Hans-Kristian Arntzen
b7a30b659e Remove stale reference shader. 2016-05-05 10:46:34 +02:00
Hans-Kristian Arntzen
dbee4e4346 Add support for Vulkan GLSL as output target.
Mostly useful for debugging SPIR-V where it is useful to see the
"original" Vulkan GLSL constructs which created the SPIR-V.
2016-05-05 10:44:45 +02:00
Hans-Kristian Arntzen
5af1a51727 Treat more opcodes as impure. 2016-05-05 09:52:28 +02:00
Hans-Kristian Arntzen
4b8ed53974 Add Clang format.
Reformats the entire codebase. Better to do it now than later.

Adds .clang-format and a convenience script format_all.sh which formats
everything automatically.
2016-05-05 09:40:58 +02:00
Hans-Kristian Arntzen
9d4b5c0c59 Use texel fetch instead of normalized sampling for subpass.
Cleaner output code, and matches more directly to how subpass reads work.
2016-05-05 09:19:38 +02:00
Hans-Kristian Arntzen
926916d745 Add -Wshadow.
Fixes lots of dubious variable shadowing.
2016-05-05 09:15:25 +02:00
Hans-Kristian Arntzen
874d30130e Update MSVC build with MSL. 2016-05-05 08:38:33 +02:00
Hans-Kristian Arntzen
700a4c3fb6 Update SPIR-V headers to latest from SPIRV-Headers repo. 2016-05-05 08:31:23 +02:00
Hans-Kristian Arntzen
e5107c8102 Merge pull request #2 from brenwill/master
Initial support for Metal Shading Language.
2016-05-05 08:06:05 +02:00
Bill Hollings
2b1e6a8706 Merge branch 'master' of https://github.com/KhronosGroup/SPIRV-Cross 2016-05-04 12:02:45 -04:00
Hans-Kristian Arntzen
12cfbb221f Add support for querying DecorationInputAttachmentIndex.
Was missing from OpDecoration handling.
2016-05-04 13:41:04 +02:00
Bill Hollings
2436f4cb5c CompilerMSL DimBuffer image type uses 2D MTLTexture. 2016-04-29 15:04:17 +02:00
Bill Hollings
762947e3dd CompilerMSL move Private global variables to entry-point function variables.
CompilerMSL add support for texture read() without sampler for OpImageFetch.
2016-04-27 19:54:33 +02:00
Bill Hollings
5aafb28cc7 Track sampler ID in Meta for OpSampledImage objects.
Add virtual CompilerGLSL emit_sampled_image_op function for OpSampledImage.
Under MSL, set sampler ID for local OpSampledImage objects and extract it when emitting sampler.
2016-04-23 21:47:41 -04:00
Bill Hollings
1dbd18daaf Add pixel type qualifier to MSL image type names.
Add MSL support for half-precision base formats (short, ushort, half).
2016-04-21 20:47:57 -04:00
Bill Hollings
2570121582 Merge branch 'master' of https://github.com/KhronosGroup/SPIRV-Cross 2016-04-19 10:14:01 -04:00
Hans-Kristian Arntzen
b6e3a00976 Support sampler and texture as function arguments.
sampler is also not an lvalue type.
2016-04-19 11:27:17 +02:00
Hans-Kristian Arntzen
7652c90802 Add support for separate samplers and textures.
This will not really make sense for plain GLSL/ESSL target, but other
backends might want it and useful to have for debugging.
2016-04-19 11:13:47 +02:00
Bill Hollings
d7660fa129 Merge branch 'master' of https://github.com/KhronosGroup/SPIRV-Cross 2016-04-18 22:41:58 -04:00
Hans-Kristian Arntzen
b424851706 Fix floating point OpMod.
Floating point mod uses separate builtin in GLSL.
2016-04-16 09:25:14 +02:00
Hans-Kristian Arntzen
7c738c5068 Workaround some MSVC issues. 2016-04-16 09:21:56 +02:00
Hans-Kristian Arntzen
d8132df2de Bump number of compilation loops to 3 in C++ as well. 2016-04-16 09:19:33 +02:00
Hans-Kristian Arntzen
defb416bc0 Add information to README about contributions. 2016-04-15 09:08:23 +02:00
Bill Hollings
fa46c14a78 Clean up commented uniform code and replace with TODO statement. 2016-04-11 17:34:26 -04:00
Bill Hollings
257b10eef4 Fix MSL reference to instruction stream modified in subclass update. 2016-04-11 14:16:12 -04:00
Bill Hollings
6236cc79f0 Merge branch 'master' of https://github.com/KhronosGroup/SPIRV-Cross 2016-04-11 13:35:14 -04:00
Bill Hollings
78b6877368 MSL outputs vertex input struct even when vertex attribute configuration input is missing. 2016-04-11 13:28:43 -04:00
Bill Hollings
b2e313ef3e Support 3 compilation loops for MSL. 2016-04-11 12:23:31 -04:00
Bill Hollings
5f2d666b69 Add CLI support for Metal. 2016-04-11 11:31:03 -04:00
Bill Hollings
f9e5fb38b8 Fix compiler warnings. 2016-04-11 10:19:20 -04:00
Hans-Kristian Arntzen
1230dd9fe2 Build static library during Makefile build.
Makes it easier to use SPIRV-Cross as an API.
Add some subsection in README about this.
2016-04-11 14:30:17 +02:00
Hans-Kristian Arntzen
a1fd2403e9 Add API usage sample to README.md. 2016-04-11 14:22:51 +02:00
Hans-Kristian Arntzen
5ac882765d Avoid out of range access to spirv data.
Avoids debug assertion crashes on MSVC 2015 when trying to access
elements out of range.
2016-04-11 13:40:36 +02:00
Bill Hollings
6ddd80e3fe Fixes from code review of MSL functionality.
Rename MSLOptions to MSLConfiguration.
Convert tabs to spaces.
Replace Builtin with uint32_t as map key.
2016-04-08 15:12:40 -04:00
Bill Hollings
8f30f07eb5 Clarify CompileMSL config parameters and move to compile() function.
CompileMSL supports marking vertex attributes and resource bindings
as to whether they are used by the shader, and feeding back to caller.
2016-04-07 21:25:51 -04:00
Bill Hollings
103aabf5e8 Initial support for Metal Shading Language. 2016-04-06 17:42:27 -04:00
Hans-Kristian Arntzen
147e53aeb2 Rename project to SPIRV-Cross.
Rename to coincide with moving the project to KhronosGroup.
2016-04-04 15:42:30 +02:00
Hans-Kristian Arntzen
ba0ab875c8 Fix cases where SPIR-V conditionally branches to loop headers.
We should check if we are actually branching back to loop header.
Fixes some logic when continue_block == loop_header.
2016-04-04 08:53:37 +02:00
Hans-Kristian Arntzen
92134e410a Do not add dependencies for variables loaded from UniformConstant.
Fixes case where image variables (OpTypeImage), etc are
loaded from UniformConstant address space.
2016-04-01 19:58:26 +02:00
Hans-Kristian Arntzen
97f81ba1e2 Implement workaround to deal with older glslang loop output.
The problem case is when continue block == loop header block.
Add some special cases to deal with this scenario.
2016-04-01 12:37:29 +02:00