Yuwen Wu
c8a43876c7
added metal keyworld: "level" ( #1501 )
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* added metal keyworld: "level"
* added more metal keywords
* updated test case.
2020-10-30 08:07:25 +01:00
Hans-Kristian Arntzen
78c6d2d628
Merge pull request #1509 from cdavis5e/mac-post-depth-coverage
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MSL: Allow post-depth coverage on Mac in MSL 2.3.
2020-10-29 09:50:44 +01:00
Hans-Kristian Arntzen
08e49bfd67
Merge pull request #1508 from KhronosGroup/fix-1507
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Handle case where block is loop header, continue AND break block.
2020-10-28 16:04:14 +01:00
Hans-Kristian Arntzen
346b0b6c21
Merge pull request #1493 from KhronosGroup/ubo-row-major-load-workaround
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GLSL: Support a workaround for loading row-major matrices
2020-10-28 10:31:54 +01:00
Chip Davis
d48d2a95c7
MSL: Allow post-depth coverage on Mac in MSL 2.3.
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It's still only supported on Apple GPUs, but Macs will have those soon.
2020-10-27 22:07:01 -05:00
Hans-Kristian Arntzen
542d460364
Handle case where block is loop header, continue AND break block.
2020-10-27 12:29:08 +01:00
Hans-Kristian Arntzen
e47561a28b
GLSL: Support a workaround for loading row-major matrices.
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On AMD Windows OpenGL, it has been reported that we need to load
matrices via a wrapper function.
2020-10-27 12:07:09 +01:00
Hans-Kristian Arntzen
5ae9153a78
Merge pull request #1505 from cdavis5e/msl-vertex-writes
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MSL: For 2.1+, don't disable rasterization for vertex writes.
2020-10-27 12:00:42 +01:00
Chip Davis
1b6b9705e6
MSL: For 2.1+, don't disable rasterization for vertex writes.
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Writing to buffers actually works starting in MSL 2.1 (macOS 10.14,
iOS 12). Writing to textures works starting in MSL 2.2 (macOS 10.15, iOS
13).
No tests unfortunately, because the MSL 2.2 compiler and above produce a
warning that cannot be disabled, because it has no associated option.
2020-10-26 11:43:13 -05:00
Hans-Kristian Arntzen
1a95017d11
Merge pull request #1503 from KhronosGroup/travis-python-update
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Update TravisCI python reference.
2020-10-26 17:40:59 +01:00
Hans-Kristian Arntzen
b3a74f3a22
Merge pull request #1504 from KhronosGroup/fix-1502
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MSL: Do not use component::x gather for depth2d textures.
2020-10-26 17:40:46 +01:00
Hans-Kristian Arntzen
f65f259ab7
MSL: Do not use component::x gather for depth2d textures.
2020-10-26 10:18:17 +01:00
Hans-Kristian Arntzen
1d68cbfb1b
Update TravisCI python reference.
2020-10-26 09:55:10 +01:00
Hans-Kristian Arntzen
dd35821f2f
Merge pull request #1499 from cdavis5e/subgroup-fixes
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Subgroup fixes
2020-10-26 09:47:39 +01:00
Chip Davis
1264e2705e
MSL: Cast broadcast booleans to ushort.
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Metal doesn't support broadcasting or shuffling boolean values, but we
can work around that by casting it to `ushort`, then casting it back to
`bool`. I used `ushort` instead of `uint` because 16-bit values give
better throughput on Apple GPUs.
2020-10-23 21:55:46 -05:00
Chip Davis
065b5bda3c
MSL: Mask ballots passed to Ballot bit ops.
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Only the least *n* bits are significant, where *n* is the subgroup size.
The Vulkan CTS actually checks this.
The `FindLSB` tests weren't actually failing, but I masked that anyway,
in case there's some corner case the CTS is missing.
2020-10-23 21:55:46 -05:00
Chip Davis
781367d083
MSL: Support vectors with OpGroupNonUniformAllEqual.
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This was not tested here in SPIRV-Cross. Predictably, it broke when I
tried it in the CTS.
2020-10-23 21:55:46 -05:00
Chip Davis
6ccb902462
MSL: Correct definitions of subgroup ballot mask variables.
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`SubgroupEqMask` had a fencepost error that gave wrong values for
invocation ID 32.
For `SubgroupGeMask` and `SubgroupGtMask`, I forgot to shift the values
from `extract_bits()` up so that the mask is in the correct position.
Using `insert_bits()` instead should fold these two operations into one.
`SubgroupLtMask` and `SubgroupLeMask` were already correct.
2020-10-23 21:54:55 -05:00
Hans-Kristian Arntzen
a57b4b1b2e
Merge pull request #1498 from cdavis5e/msl-swizzle-arrayed-nonconstant
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MSL: Don't remove periods from swizzle buffer index exprs.
2020-10-22 13:24:49 +02:00
Chip Davis
064ed448b9
MSL: Don't remove periods from swizzle buffer index exprs.
2020-10-20 17:47:40 -05:00
Hans-Kristian Arntzen
7b80307a7d
Merge pull request #1495 from cdavis5e/1d-2d-offset-grad
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MSL: Handle Offset and Grad operands for 1D-as-2D textures.
2020-10-20 10:29:17 +02:00
Chip Davis
5845e009ea
MSL: Handle Offset and Grad operands for 1D-as-2D textures.
2020-10-15 12:51:00 -05:00
Hans-Kristian Arntzen
0db1569e97
Merge pull request #1492 from KhronosGroup/non-native-matrix-fix
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GLSL: Use need_transpose when checking for non-native matrix.
2020-10-15 10:52:44 +02:00
Hans-Kristian Arntzen
9c220a8247
Merge pull request #1490 from KhronosGroup/fix-1488
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MSL: Support querying and modifying generated combined sampler suffix.
2020-10-15 10:52:28 +02:00
Hans-Kristian Arntzen
23a0cfc842
Merge pull request #1494 from cdavis5e/msl-tesc-tess-level-cast
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MSL: Don't use a bitcast for tessellation levels in tesc shaders.
2020-10-15 10:52:11 +02:00
Chip Davis
3e6010d8c5
MSL: Don't use a bitcast for tessellation levels in tesc shaders.
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`half` cannot be bitcasted to `float`, because the two types are not the
same size. Use an expanding cast instead.
We were already doing this for stores to the tessellation levels; why I
didn't also do this for loads is beyond me.
2020-10-14 18:35:59 -05:00
Hans-Kristian Arntzen
120af42616
GLSL: Use need_transpose when checking for non-native matrix.
2020-10-14 16:07:10 +02:00
Hans-Kristian Arntzen
bd1ee4344e
MSL: Support querying and modifying generated combined sampler suffix.
2020-10-14 14:52:18 +02:00
Hans-Kristian Arntzen
7332b44c3c
Merge pull request #1489 from cdavis5e/msl-fix-atomic-image-coord
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MSL: Fix calculation of atomic image buffer address.
2020-10-14 10:44:59 +02:00
Chip Davis
21d38f74ce
MSL: Fix calculation of atomic image buffer address.
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Fix reversed coordinates: `y` should be used to calculate the row
address. Align row address to the row stride.
I've made the row alignment a function constant; this makes it possible
to override it at pipeline compile time.
Honestly, I don't know how this worked at all for Epic. It definitely
didn't work in the CTS prior to this.
2020-10-13 20:51:56 -05:00
Hans-Kristian Arntzen
e827a06984
Merge pull request #1487 from cdavis5e/msl-atomic-image-interlock
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MSL: Add missing interlock handling to atomic image buffers.
2020-10-14 00:35:56 +02:00
Chip Davis
7a5d0d6b29
MSL: Add missing interlock handling to atomic image buffers.
2020-10-13 11:44:17 -05:00
Hans-Kristian Arntzen
fab6ad234e
Merge pull request #1486 from cdavis5e/atomic-image-argument-buffer
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MSL: Support atomic access to images from argument buffers.
2020-10-13 12:55:43 +02:00
Hans-Kristian Arntzen
cc7aabce72
Merge pull request #1485 from cdavis5e/msl23-demote-to-helper
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MSL: Support SPV_EXT_demote_to_helper_invocation for MSL 2.3.
2020-10-13 12:47:46 +02:00
Chip Davis
9cafea6cf8
MSL: Support atomic access to images from argument buffers.
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This was not added when Epic contributed atomic image support.
Fixes #1484 .
2020-10-13 02:37:18 -05:00
Chip Davis
2219c4a392
MSL: Support SPV_EXT_demote_to_helper_invocation for MSL 2.3.
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MSL 2.3 has everything needed to support this extension on all
platforms. The existing `discard_fragment()` function was given demote
semantics, similar to Direct3D, and the `simd_is_helper_thread()`
function was finally added to iOS.
I've left the old test alone. Should I remove it in favor of these?
2020-10-13 00:25:32 -05:00
Hans-Kristian Arntzen
401af49326
Merge pull request #1482 from KhronosGroup/gl-subgroup-merge
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Merge GL subgroup support.
2020-10-08 17:19:07 +02:00
Hans-Kristian Arntzen
5619329665
Style nits for GL subgroup implementation.
2020-10-08 13:25:29 +02:00
Hans-Kristian Arntzen
a6f6547cf1
Add missing VK variant of the test file.
2020-10-08 12:22:45 +02:00
Hans-Kristian Arntzen
28994a3186
Update GL subgroup test file.
2020-10-08 12:22:24 +02:00
Hans-Kristian Arntzen
819c599ecd
Merge branch 'issues1350-2' of git://github.com/devshgraphicsprogramming/SPIRV-Cross into master
2020-10-08 12:20:07 +02:00
criss
db52e277b9
Resolved issues 1350, 1351, 1352
2020-10-08 12:14:52 +02:00
Hans-Kristian Arntzen
5cc2e4f634
Merge pull request #1475 from KhronosGroup/fix-1474
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GLSL: Support geometry streams.
2020-09-30 16:16:48 +02:00
Hans-Kristian Arntzen
e0c9aad934
GLSL: Add support for transform_feedback3 geometry streams.
2020-09-30 13:01:35 +02:00
Hans-Kristian Arntzen
7a99d1cb72
GLSL: Use literal array size for cull/clip array sizes.
2020-09-30 13:01:18 +02:00
Hans-Kristian Arntzen
e6f5ce6b89
Merge pull request #1471 from KhronosGroup/fix-1467
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Work around MSVC warning.
2020-09-28 18:47:29 +02:00
Hans-Kristian Arntzen
6254be910e
Merge pull request #1470 from KhronosGroup/fix-1469
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Allow flip_vert_y in all relevant stages.
2020-09-28 18:46:55 +02:00
Hans-Kristian Arntzen
34a6a45fba
Work around MSVC warning.
2020-09-28 14:12:54 +02:00
Hans-Kristian Arntzen
5ea576ece2
Allow flip_vert_y in all relevant stages.
2020-09-28 14:10:08 +02:00
Hans-Kristian Arntzen
ea3cd74426
Merge pull request #1468 from dj2/roll-09-22
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Roll dependencies.
2020-09-24 20:00:59 +02:00